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General Topics => R & R => Topic started by: Nightcrawler on January 01, 2014, 05:25:54 pm

Title: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 01, 2014, 05:25:54 pm
I decided that I'm going to bore you with the details of my video gaming. In my Day Z Standalone Thread (https://wethearmed.com/r-r/day-z-stand-alone-it%27s-coming!/), I began posting pictures of crap that happened to me.  So this will be a sporadically updated updated photo journal of my adventures in zombie-infested Chernarus.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DZA001_zpsd562aa30.jpg)

I got off to a rough start.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DZA002_zps9d646fda.jpg)

But it's a new day, and a new year, so we'll see where it goes.

Title: Re: Nightcrawler's Day Z Adventures
Post by: Gunnguy on January 01, 2014, 05:45:07 pm
You, Sir, are a tempter.
I'm banned from new games until I get rid of old ones.
*Sigh*.

Title: Re: Nightcrawler's Day Z Adventures
Post by: Khorne on January 01, 2014, 06:57:58 pm
Please continue to bore me. I love this kind of stuff. I'm a guy who watches battle reports for Warhammer and this is far more cinematic.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 01, 2014, 09:02:55 pm
DayZ is a game for the patient.  It's pretty much the opposite of Modern Warfare and similar.  You can walk for an hour and not see another player. It does feel lonely.

Or, you can turn the corner in town, completely unarmed, and find three players with bats standing there.  After a deer in the headlights moment where we stared each other down, they raised their bats and came after me, so I ran.  I escaped by jumping off the pier and going for a swim in the ocean.

But that's what I like about the game.  It tells its own stories.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 01, 2014, 10:47:41 pm
Here I am exploring a wrecked freighter.  It's a treasure trove of loot if you get there before anyone else. 

As you can see, I made out like a bandit there.  Full camo gear, a goofy blue PRESS vest, a Mosin, and even my coveted Python.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DZA003_zpsc44926f4.jpg)

So what happened? I slipped, and fell to my death, again.  :facepalm
Title: Re: Nightcrawler's Day Z Adventures
Post by: LJS14 on January 02, 2014, 12:56:57 am
Here I am exploring a wrecked freighter.  It's a treasure trove of loot if you get there before anyone else. 

As you can see, I made out like a bandit there.  Full camo gear, a goofy blue PRESS vest, a Mosin, and even my coveted Python.

So what happened? I slipped, and fell to my death, again.  :facepalm

Reminds me of when I play Halo multiplayer. Get a killing spree only to jump off the ledge.  :doh
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 02, 2014, 03:26:29 am
Well, son of a b____.  I was doing well.  Then I died.

I started off alone, unarmed, and thirsty in Elektrozavodsk.  There were a lot of people there, I heard gunfire, had to get some water and then get the hell out of the city.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-01_00008_zps1b5acfc9.jpg)
"OMFG."

I also saw a couple of dead men laying in the street.  I was able to roll their bodies really quick, and got my first weapon off of one.  A damaged baseball bat.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-01_00009_zpsaf629cdf.jpg)
"Enticing."

At a rail yard east of the city, I climbed a fuel tank to get my bearings.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-01_00011_zps17b59eef.jpg)
"Uhhh...."

The bat didn't do so well.  The first zombie I encountered slapped the s___ out of me. But I prevailed and moved on.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-01_00014_zpsf918c6dc.jpg)
"That's what you get! Yeah!"

Nearby, I found this.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-01_00015_zpsb24ad52e.jpg)
"Huh. Well, dam."

So I went for a swim.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-01_00016_zps54271169.jpg)


After this, I needed to figure out where I was going to go.  I was still inadequately armed, had precious little supplies, and needed to avoid other people. It took me a while to get my bearings.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-01_00017_zps1a279f43.jpg)
"Uhhh....huh."

I made my way through several deserted villages, even finding some that hadn't been looted already.  My equipment improved as I scavenged.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-01_00022_zpscdecd9ac.jpg)


I found a pristine fire axe, which is about the best melee weapon available.  It drops zombies with a single hit.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-01_00024_zpseb016632.jpg)
"I wish this car worked.  I'm tired of walking."

I decided to go to Black Mountain, where there is a castle ruin infested with zombies.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-01_00027_zps57e09dd1.jpg)
"I did this in Germany! Except the part where I axe zombies.  I didn't do that in Germany."

I cleared out the zombies, made my way to the top, and showed the world what I think of it. You can see Krasnostav in the distance.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-01_00028_zps7c25de1f.jpg)
"I hope you can see this. I'm doing it as hard as I can!"

Near the mountain was the town of Krasnostav.  Beyond that, an airfield.  Why go to an airfield? Guns.  Military bases have guns.  They're also extremely dangerous, because everybody makes a beeline for them.  This one is well inland, so it wasn't as likely to be overrun with teams of players, but it was dangerous. 

But there was nothing for it, so I made my way there. 

After clearing the first building, and finding little of value, I headed toward the hangars.  But another guy was running around, and he was armed, so I hid and let him pass.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-02_00001_zps7cd6cf28.jpg)
"Oh s___ oh s___ oh s___ oh s___..."

He made a beeline for the building I'd just been in.  I thought he had a rifle, but it was slung.  If I got the drop on him indoors...yes.  Fortune favors the bold.  So I snuck back into the building and got the drop on him.  I murdered the crap out of him with my axe, Gimli style.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-02_00002_zpse128759d.jpg)
"How do you like me now??"

Then I looted his corpse, and low and behold...my beloved Python.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-02_00003_zps1b98b3f1.jpg)
"It feels as if my arm is complete again. Thanks, bro."


I then made my way to the control tower.  This is especially dangerous.  It has good loot, but it's exposed, and I have noone to watch my back.  I looted a corpse at the base of the building, finding a ton of M16 magazines, so I'd be all set when I found an M4.  But I went into the tower.  This proved to be a mistake.

There was nothing of value at the top, and as I was going to leave, another player was coming up.  He turned and ran, as I had my Python out and menacing, but there was another dude, better armed and better equipped.  A standoff ensued.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-02_00004_zps594a7fab.jpg)
"Poke your head out.  I dare you."

I was waiting for him at the top of the stairs, and he was waiting for me below.  There was a ladder off the top of the building, but that's risky.  You're very exposed.

Before I could decide, however, somebody, don't know who or where from, shot me in the head and that was all she wrote.

Circle of life and all that.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Khorne on January 02, 2014, 06:49:35 am
Loved it! Keep it coming.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Grant on January 02, 2014, 08:24:00 am
Lol, I'm liking the AAR.

   Almost makes me wanna join...however I'm easily frustrated and not very experienced with FPS type games.

 
Title: Re: Nightcrawler's Day Z Adventures
Post by: huey148 on January 02, 2014, 08:36:11 am
Wonder if they will make an X box version?

Sent from my SCH-I545 using Tapatalk

Title: Re: Nightcrawler's Day Z Adventures
Post by: HMPlatinum on January 02, 2014, 12:17:45 pm
You're making me want this...
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 02, 2014, 03:55:59 pm
There has been talk of developing a console port of this game by the dev team.  The 360 simply doesn't have the horses to run the game's engine well, though.  My computer is a beast, and even I crank down the graphics settings (preferring high frame rates over pretty scenery).  Check out the DayZ Standalone thread I linked at the beginning of the thread.

This is not a casual game.  It's not like Black Ops, where you throw it in, play a few rounds of zombies, and call it good. It needs a decent machine to even run it. It requires patience and caution, not unlike a real survival scenario.  Sometimes it's boring.  You walk for an hour and hardly see anything, then you get the crap scared out of you when a zombie jumps you.  It's not the kind of game a AAA publisher would put out, normally.  The only reason the devs picked it up is because the original mod for ARMA 2 did so well, they sold more copies of their game than ever before.

That said, it'd be much for fun (and safer) with a team of friends. The game encourages teamwork.  If you axe somebody to death, half his gear is going to be ruined.  If you're knocked unconscious, a friend can revive you, but you're helpless by yourself. 

Also remember that the game is far from finished.  It's an early-access alpha.  It's still fun, but it's buggy and incomplete. Eventually there will be more weapons, possibly NPCs, vehicles, you name it.

http://dayzgame.com/ (http://dayzgame.com/)

DayZ Early Access Launch Trailer (http://www.youtube.com/watch?v=3ss1dckHhfI#ws)

http://dayzdev.tumblr.com/ (http://dayzdev.tumblr.com/)

You can get the Alpha on Steam. It's like thirty bucks, which is half the price of a new Xbox game.

Info from the creator:

http://forums.dayzgame.com/index.php?/topic/156129-confirmed-upcoming-features-for-dayz/ (http://forums.dayzgame.com/index.php?/topic/156129-confirmed-upcoming-features-for-dayz/)

Quote
There is a great deal of topics dealing with this, so I thought I would confirm what we will definately be doing, and give some background why they are not in yet. List not exhaustive and will be added too as time allows.

More Zombies

Target delivery: Ongoing

We absolutely plan to have more zombies. To cope with the current total dynamic entity count of over 10000 we have had to make a great deal of optimizations. If loot is completely removed, we can easily run 4000 zombies in our debug builds. In the new year we will be optimizing the way we handle dynamic objects (such as loot) a great deal more which should give us significant savings - but the change was considered too risky to be done prior to alpha launch. If we had problems, we would have delayed the project further by months.

Multithreaded Server

Target delivery: Early 2014 & Ongoing

To assist with increasing player and zombie numbers, we will be parallelizing the server architecture. Currently RV does offload some extra threads off to other cores, but this is for rendering and file handling - neither of which are issues for the dedicated server which uses no rendering and has a greatly reduced file footprint. This should provide some very, very dramatic improvement in performance where additional cores are available. Note, however, that this will increase the complexity of hosting DayZ - it may mean that we see a greater dispersion in the capacities of DayZ servers.

Respawning Zombies & Loot

Target Delivery: Early 2014

Currently to have the server check if something needs respawning can cause an issue with performance. We did not want to go with a "scripted" solution for respawning, and it is expensive on server performance. Player spawning on the coast is conducted by the engine, and we are going to employ a similar process for managing zombie and loot spawn (possibly parallelized). This is a high priority task and zombie respawn at least is very close to being implemented.

Server Management Options

Target Delivery: Ongoing

Additional options for those hosting servers will be rolled out as soon as we can. We want to encourage a "hardcore" mode that will operate on a separate database, featuring things like first person only, no hide body, etc... In addition, we also want to provide passworded servers that will operate on their own shard of the database. This shard could be grouped, so that a group of passworded servers could operate on their own database. Eventually, we would like to see these different communities on their own db running their own variations of DayZ to meet specific communities needs.

Animals & Hunting

Target Delivery: Early 2014

The AI for animals is based on the new AI for zombies (some will notice the old local ambient animals making zombie noises and acting aggressively!). We have a cutdown version of this we will be using for hosting animals, including those from ArmA2 as well as new animals such as a deer. We already have the meat models made, and we have the basics of cooking. So this functionality is quite close. It does have an impact on the server, and at the moment we could only run about 300 animals per server without seriously impacting performance (until we have started additional server optimization).

Additional Anti-hack and Security

Target Delivery: Late 2013

We are working on additional anti-hack to supplement the implementation of VAC. We have been working closely with Valve for VAC as well as our other anti-hack partner. Details of this will be released shortly. The most important thing to remember is that anti-hack is really the secondary defense - the primary defense should be good architecture. We have already identified (and fixed) several key vulnerabilities in the three days since launch. There are more we know about and I am sure more we don't. The purpose of this early phase of alpha is to identify and fix those. As our architecture now relies on the server controlling and adjudicating everything, we can close off locally controlled functions and back doors - which is what we have been doing.

Cooking & Gathering Resources

Target Delivery: Early 2014

This is a system that was not completed prior to the alpha launch so is half-done. Additional work will be done and pushed when we can. This will include gas cookers (already ingame) and the creation of fireplaces. We will be allowing players to gather resources from the world, such as firewood, stones, etc... This will then be utilized by the existing crafting system.

Title: Re: Nightcrawler's Day Z Adventures
Post by: Grant on January 02, 2014, 04:45:33 pm
WTA Day Z team......... :hmm

I wonder how well it'd even work, I'm on semi-high-speed internet (360 quality youtube can't load as fast as it plays, I have to downgrade to 240 quality), as far as my computer stats.....it's "eh" in most regards, only a year old or so but it's not a high-power gaming computer.

Title: Re: Nightcrawler's Day Z Adventures
Post by: RoninJoseph338 on January 02, 2014, 07:39:30 pm
I need a better computer for gaming.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 02, 2014, 08:24:08 pm
Once in again into the fray. I live and die this day.

I started off alone, thirsty, and unarmed, as usual.  Moving into the nearest town, the houses had been cleaned out. I found a dead body that had been stripped to his underwear.  This place was dangerous, but there was a water spout nearby where I could get a drink.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-02_00005_zpsed99c4a2.jpg)
"At least they left his shoes."


Several zombies chased me around the village as I tried to get to the water.  I found a crowbar with which to defend myself.  It took a while, and I got a beating, but I was able to put one down.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-02_00006_zpsbc0e60bc.jpg)

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-02_00007_zps41f15979.jpg)


I drank up and moved on.  I was hungry, too, but I found a box of cereal on the floor of a cafe.  I ate it greedily.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-02_00010_zps2d5b759b.jpg)
Part of a balanced breakfast.


Moving on, I explored villages and farms, trying to find supplies as I made my way to the wreck of the Rify, where there's always loot to be had.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-02_00009_zpsbdb0877a.jpg)

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-02_00008_zpsb007fa8d.jpg)

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-02_00012_zpsb5bc32c6.jpg)
Filling up a canteen.


I came around a corner and was surprised by another person.  Oddly, the encounter didn't in violence.  We quietly went our separate ways, like two ships passing in the night.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-02_00013_zps8e17241a.jpg)
"Werd."


The rest of the trip was uneventful as I made my way to the Rify.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-02_00014_zps5cc1955b.jpg)


Inside, I found my beloved Python and some new clothes. Also an M4, though I have no ammo for it.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-02_00015_zps69727e65.jpg)
"I missed you, baby.  Maybe I'll get to use you before I die this time."

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-02_00016_zpsaf8593e1.jpg)

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-02_00017_zps45139d0d.jpg)
"My heart will go on."

This time I actually made it off the shipwreck alive.  Not a moment too soon, either, as the server timed out and I got booted out of the world.

Title: Re: Nightcrawler's Day Z Adventures
Post by: Desert Rat on January 02, 2014, 09:40:41 pm
I don't know why these pictorial AAR's are so amusing, but they are. Carry on.  :thumbup1
Title: Re: Nightcrawler's Day Z Adventures
Post by: Musashi on January 02, 2014, 10:06:24 pm
I'm loving this!  Keep it going.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 02, 2014, 10:23:30 pm
ARGHGHGH!!!!!!  :banghead  >:(

I tried to log back in.  The game glitched out and restarted me on the beach. I've lost all my loot, including my Python.  :facepalm

It IS an early-access alpha, after all.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 02, 2014, 10:46:45 pm
Now I got beat to death by an invisible zombie.  Glitchy glitchy glitchy.
Title: Re: Nightcrawler's Day Z Adventures
Post by: LJS14 on January 02, 2014, 11:13:53 pm
What would you say the minimum computer requirements would be to play this game?
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 02, 2014, 11:25:29 pm
http://www.game-debate.com/news/?news=10489&game=DayZ%20Standalone&title=DayZ%20Standalone%20System%20Requirements (http://www.game-debate.com/news/?news=10489&game=DayZ%20Standalone&title=DayZ%20Standalone%20System%20Requirements)



Quote
DayZ Minimum System Requirements

OS: Windows Vista SP2 or Windows 7 SP1

CPU: Core 2 Duo 2.4 GHz or Athlon X2 2.5 GHz

RAM: 2GB System Memory

GPU RAM: 512MB Graphics Memory

GPU: Nvidia GeForce 8800 GT 512MB or AMD Radeon HD 3830

DX: DirectX 9.0c

HDD: 10 GB Free Hard Drive Space

DayZ Recommended System Requirements

OS: Windows 7 SP1

CPU: 2.8 GHz Quad Core Intel Core i5-2300 or 3GHz AMD Phenom II X4 940

RAM: 4 GB System Memory

GPU RAM: 1 GB Graphics Memory

GPU: Nvidia GeForce GTX 560 or AMD Radeon HD 7750

HDD: 14 GB Free Hard Drive Space

The minimum requirements on DayZ look to be very reasonable for a game on this scale. Anyone who met the recommended requirements for the original DayZ mod should be comfortable playing this game.

The minimum requirements for DayZ standalone require the classic Nvidia GeForce 8800GT and upwards, as well as a dual-core processor clocked at at least 2.4GHz. It's worth bearing in mind that the more chaotic things get in DayZ the more your system's going to struggle. Those of you with PCs neared the minimum requirements will be fine during the slower-paced parts of the game but once it heats up may struggle to keep pace.

The recommended settings are a  bitof step up, with the extra hard drive space evidently going to higher resolution textures which will be more demanding on systems. DayZ is fairly CPU dependent so having a higher-tier processor could also make a huge difference. Joining those larger servers it's probably best to have more than the minimum 2GB of RAM but overall this game isn't overly demanding for what it is, with the Arma II engine the game is based upon now over four years old.

Remember, you can always check out how well your PC can run the DayZ Standalone System Requirements here, where you can check benchmarking and performance from other users.

http://www.game-debate.com/games/index.php?g_id=4843&game=DayZ (http://www.game-debate.com/games/index.php?g_id=4843&game=DayZ)

 Okay then, what do you think of these system requirements?

Have you already had a play, how does it run on your rig?
Title: Re: Nightcrawler's Day Z Adventures
Post by: Khorne on January 03, 2014, 04:24:44 am
Invisible zombie? Dang, that'd suck worse than a "Red Eye" from Uprising.
Keep the mission debriefings coming!
(Maybe make up a narative as you go? Like a dark-comedy on line comic?)
Title: Re: Nightcrawler's Day Z Adventures
Post by: Coronach on January 03, 2014, 10:45:29 am
I suppose it is very, very good that I have such slow internet service that multi-player FPS games are a non-starter. If I had cable again, I might never get any work done on the house. ;)

Mike
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 04, 2014, 03:57:00 am
I logged in again. Adventure Time happened.

I met a friendly fellow traveler on the beach.  We ran together for a bit, but a server glitch kicked me out (it IS an alpha build.)

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-02_00018_zpsbda2119a.jpg)


Back online, I made my way from town to town as usual. The priorities are: get water, get a weapon, get out of town before you get shot. I got lucky and found both a backpack and an axe early on.  I was wounded by a zombie and had to rip up my shirt for rags to bandage myself with.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-03_00001_zps554cce44.jpg)
"It's right behind me! Serpentine!"

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-03_00004_zps5e6deefc.jpg)
"I'm cold now."

I found a new shirt and a lot of zombies.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-03_00002_zpse7a69764.jpg)
"Come get some, b____!"

She ended up smacking me around some before I put her down. 

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-03_00003_zpscaf9dfc2.jpg)
"Man, it's a good thing I've got my Obamacare. AMIRIGHT?"


I proceeded inland and north, on a fairly deserted server.  There were many zombies but almost no players.  This was good, as it allowed me to explore and find better gear.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-03_00008_zps5255b992.jpg)
All the ladies come runnin'.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-03_00005_zps8f955a46.jpg)
The Cosmic Computer, by H. Beam Piper.  I have this book on my iPhone.


There's only so much gear you're going to get checking houses. I had to go to an airfield or a military base, but that's where everybody goes. It's a good place to get killed.  Nonetheless, I needed to find a gun, so off I went at a brisk jog.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-03_00010_zpsd0c2a755.jpg)
"Rule 1: Cardio."

There wasn't much at the airfield, but I found a Python. I had all of five rounds for it.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-03_00011_zps1c708c95.jpg)


I left the airfield behind and high-tailed it north. Hardly anyone goes up there.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-03_00012_zps6d2f3bde.jpg)
"This is what I think of you, zombie apocalypse."

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-03_00013_zpsdd88577d.jpg)
"And this is what I think of you, zombie!"

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-03_00014_zps94d38aeb.jpg)
"Long wait for a train don't come."


I moved even further north and...well, you get immersed in it if you let yourself.  It felt very lonely, very end-of-the-world. Bleak, cold, and uncaring.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-03_00016_zps4a555aa9.jpg)
"This is as good a place to sit as any.  No one around to care."

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-03_00015_zps2762bc08.jpg)
Silent streets.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-03_00018_zps7a86a60f.jpg)
Stopping for a quick drink.  I found a new hat and a shirt with more pockets.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-03_00019_zps77ab4c02.jpg)
The wilds of Chernarus.


Bored, and on a new server, I ventured back south and hit the airfield again.  I found quite a bit of gear there, including a .45, more ammo, and an M4 carbine. I even had a red dot for the M4.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-03_00021_zps9f6e5d10.jpg)
Carefully clearing the buildings.  It's easy to get complacent and get shot in the face.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-03_00020_zps0b91f031.jpg)
"I feel better now."


I made two trips in and out of the airport alive.  When I logged off, this is how I was looking.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-01-03_00022_zpsb9c246f0.jpg)
Loaded for bear, because bears are scary.

Of course, the next day, when I tried to log back in, a server glitch put me fresh on the beach, with no gear.  :facepalm

Alas.
Title: Re: Nightcrawler's Day Z Adventures
Post by: seanp on January 04, 2014, 04:21:40 am
Why are you wearing your mask?  You will use up the lifetime of your filter, won't you?
Title: Re: Nightcrawler's Day Z Adventures
Post by: seanp on January 04, 2014, 04:32:29 am
Also:  There is no good way to say it NC.  In spite of your manly profession, and many truly credit-worthy accomplishments, you are a dork.

It is ok.  You are in good company.   :facepalm
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 04, 2014, 04:42:45 am
The mask is purely decorative in DayZ. It's not like in Metro 2033 where you need it to live.
Title: More Day Z Adventures!
Post by: Nightcrawler on January 06, 2014, 10:43:31 pm
These aren't mine, but they show the crazy things that can happen in a game where there are no rules. Executions, robbery, a psycho murderer, ambushes, and a series of attempts to just get a high five.

DayZ Standalone - Rocket Gets Ambushed (http://www.youtube.com/watch?v=DLnVNYmp8bk#ws)

DayZ - A Gentleman Bandit (http://www.youtube.com/watch?v=G6FBrgM0cnQ#ws)

Dayz - Tried to high-five a guy coming out of Grishino (http://www.youtube.com/watch?v=pcbG1bUCG9s#)

DayZ - Tried to high five a guy coming out of Grishino (THE REALITY) (http://www.youtube.com/watch?v=6okK9B7fJ_0#ws)

DayZ StandAlone: The Worst Execution (http://www.youtube.com/watch?v=Y0n2pkmfhKQ#ws)

DayZ - Tiny Tim (http://www.youtube.com/watch?v=s2N8kMbqsbI#ws)

Sonic the Hedgehog in Day Z (http://www.youtube.com/watch?v=1WIrw0uSi2w#ws)

DayZ SA: Dark Magic Confirmed! (The Wiggles) (http://www.youtube.com/watch?v=o6o8x67ApM8#ws)
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nick Cage on January 07, 2014, 11:58:39 am
Day Z is one of those games where it is SUPER fun and you don't know exactly why.
Me and 2 of my friends are playing right now and its jsut a blast!
Title: Re: Nightcrawler's Day Z Adventures
Post by: maskedhobo on January 07, 2014, 01:44:17 pm
Sooooo, I have been wanting to try this for a while now. Anyone want to buy me a copy? :facepalm
Title: Re: Nightcrawler's Day Z Adventures
Post by: ksuguy on January 07, 2014, 02:16:27 pm
So do you need the separate game to play,  or does arma II.  plus the mod connect to the same servers?
Title: Re: Nightcrawler's Day Z Adventures
Post by: maskedhobo on January 07, 2014, 02:34:49 pm
So do you need the separate game to play,  or does arma II.  plus the mod connect to the same servers?
I believe this is the stand alone version. So it is separate completely. I think they stopped most of the dev on the mod side.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 07, 2014, 03:31:51 pm
Standalone is its own thing.  The alpha build (remember, the game isn't finished) is available on Steam for about thirty bucks.  Earlier in the thread I linked the game's website.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Desert Rat on January 07, 2014, 06:11:14 pm
Okay, that Tiny Tim video was creepy. :thumbup1
Title: Re: Nightcrawler's Day Z Adventures
Post by: Doug Wojtowicz on January 07, 2014, 07:17:15 pm
I've seen plenty of fun videos about Day Z (including the horrors of glitched ladders). 

This would be so fun to have some WTAs as a survival party.
Title: Re: Nightcrawler's Day Z Adventures
Post by: HMPlatinum on January 07, 2014, 10:47:41 pm
I'm torn between this and 7 Days to Die.

My arma2 mod experience left a seriously bad taste in my mouth.  The reviews I've been reading from Rust (another survival alpha game) leave the same feeling.  Killing newbs just because you can without repercussions in an alpha version.

If there was a WTA group, for one game or the other, that could swing me.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Khorne on January 09, 2014, 08:26:02 am
I came home from work today hoping for a new post...no, NEEDING a new post.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 09, 2014, 09:02:28 pm
Sorry Zakk.  I got sucked back into Borderlands 2.

To tide you over, check THIS (http://www.pcgamer.com/2014/01/09/dayz-diaries-the-one-where-ben-force-feeds-andy-a-rotten-banana/) out.

********

DayZ diaries: the one where Ben force-feeds Andy a rotten banana

Andy Kelly at 09:16 on 09 January 2014

(http://media.pcgamer.com/files/2014/01/Day-Z-diaries-1-610x347.jpg)

I’m with a group of friends in the southern coastal town of Kamyshovo. We’ve been running down the coast for what feels like hours, and we’re all dying of thirst and/or hunger. Then, up ahead on the main road, we see another player. We all point our guns at the stranger, even though we don’t have any ammo, but he waves and says he’s friendly. Amazingly, it’s Chris. By sheer chance, I’ve bumped into someone I know in the vast expanse of Chernarus. He’s in dire need of food and water too, so we decide to hike west towards the city of Elektrozavodsk to try and find life-saving beans.

We reach the city and search the houses and apartment blocks for supplies. There are a few zombies, but Chris makes short work of them with his fire axe. Encouragingly, there don’t seem to be any other players around. I spot a pump behind the church and we gather around it, filling our bellies with delicious, probably infected, water. Our health restored, we go scavenging in a nearby fire station. Chris finds a Magnum, and I look in vain for M4 ammo.

(http://media.pcgamer.com/files/2014/01/DayZ-diaries-2-610x341.jpg)

Then, suddenly, I catch a glimpse of someone in full military gear with a rifle. “There’s a player here with a gun!” I announce over public voice chat, because I’m an idiot. I lose sight of them almost immediately, but now everyone’s in a panic. We circle the station and we can’t see anyone, so I think maybe I imagined it. Another friend of ours is trapped at the top of a smokestack somewhere in the city. He can’t get down because there are zombies at the foot of the ladder, so we decide to go and help him.

We’re sprinting along the main road – which is a really, really bad idea in DayZ, especially in somewhere as heavily populated as Elektro. Then I hear a crack of gunfire, and my friend Emily is shot. She falls to the ground, then I do. Blackness. I load up Chris’s stream on Twitch and, thanks to the delay, see Emily die again, but Chris bolts into a nearby apartment before he knows what’s happened to me. Our attackers sprint down the street towards our bodies. They’ve been stalking us this whole time. Then, just when he thinks he’s safe, they shoot Chris through the window. We’re all dead.

Chris leaves, but Ben joins me when I start a new character, along with two other friends. This time we decide to head inland, away from the coast, and well away from Elektro. We work our way through the countryside, from Solnichniy to Dolina, gathering supplies. We have a pretty nice haul. Enough to keep us fed and watered all the way to the north-west airfield, where our plan is to pick up some decent weapons – if we don’t get sniped the instant we approach, that is.

(http://media.pcgamer.com/files/2014/01/DayZ-diaries-3-610x343.jpg)

Along a dirt road, I spot a lake. We take advantage of it and fill up on water. While we’re waiting for the others, Ben approaches me, and I see a message flash up on the screen saying that I’ve just been force-fed a rotten banana. “I have a funny taste in my mouth.” my character says. I have food poisoning. Ben laughs over voice chat, not realising that he’s just signed my death warrant. I scour Dolina for charcoal tablets, but in my 20 hours of playing the standalone I’ve never once come across any. My character moans as the sickness gets worse. Thanks, Ben. Thanks a lot.

Incredibly, while we’re looting a house, he tries to do it AGAIN, this time with a kiwi fruit. But his plan backfires and he accidentally eats it himself. I’m furious, so I take out my fire axe and kill him, cursing him over Skype. I could have watched him die slowly of the same ailment he gave me, but I was feeling vengeful. I loot his body and leave him for the zombies. The rest of the group are fine, but I’m done for. The sickness is eating away at me. I get on my knees and ask them to kill me and end my suffering. They pummel me with their axe and baseball bat, and I see blackness once again.

Chris recorded his stream of the adventure, so you can see it from his perspective here.
First steps in DayZ Standalone (http://www.youtube.com/watch?v=qbK-Ztg9zyI#ws)

These aren't the first times Andy's died in DayZ, and they won't be the last. He's documenting every bitter demise on his DayZ Death Diary - a chronicle of DayZ at its most melancholy.

http://dayzdeathdiary.tumblr.com/ (http://dayzdeathdiary.tumblr.com/)

Quote
January 5, 2014

Handcuffed by three bandits in clown masks and murdered with an axe.

 :rotfl
Title: Re: Nightcrawler's Day Z Adventures
Post by: Khorne on January 10, 2014, 08:46:10 am
Yes! That's what I'm talking about.
Title: Re: Nightcrawler's Day Z Adventures
Post by: seanp on January 10, 2014, 04:55:36 pm
Sigh.

I suppose I will have to start building a new desktop...
Title: Re: Nightcrawler's Day Z Adventures
Post by: Desert Rat on January 10, 2014, 09:42:58 pm
I think I'd prefer to watch other people play this game than actually play it myself. This session with the Welsh Bandits was great.  :clap

http://youtu.be/haqFAK_xznk (http://youtu.be/haqFAK_xznk)
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 10, 2014, 09:51:56 pm
I think I'd prefer to watch other people play this game than actually play it myself.

That's how I rolled for about a year.  I watched other people play it on YouTube.

My favorite YouTube Day Z gamer goes by the tag of DevilDogGamer.  He was in the Marines and is an Iraq vet, and he's played a metric assload of Day Z.

http://www.youtube.com/channel/UCW07alAefFXWdo7RgEDtBcQ (http://www.youtube.com/channel/UCW07alAefFXWdo7RgEDtBcQ)

ARMA 2 DAY Z "Survive" Part 1 - Gearing Up (http://www.youtube.com/watch?v=eRfVPrqR9lE#ws)

Part 1 of a year of gaming.

DayZ Standalone - Balota Bandits (http://www.youtube.com/watch?v=uS5-Ciaf_3c#ws)

DayZ Standalone - Warden DevilDog (http://www.youtube.com/watch?v=aN_iakIx1bo#ws)

Much more recent.

Thanks for 7,000 Subscribers (http://www.youtube.com/watch?v=UM_CnXf9HxM#ws)

Shows off his gun collection.  :cool

Title: Re: Nightcrawler's Day Z Adventures
Post by: Matthew Mayner on January 10, 2014, 11:33:57 pm
Freddie Wong's crew inside DayZ.

http://youtu.be/EemdToKiPx8 (http://youtu.be/EemdToKiPx8)
Title: Re: Nightcrawler's Day Z Adventures
Post by: Khorne on January 12, 2014, 09:28:00 pm
Those were beautiful. I watched a few more and one from another guy called "Mosin Rampage." How could I resist a title like that?
Title: Re: Nightcrawler's Day Z Adventures
Post by: ksuguy on January 12, 2014, 09:42:43 pm
Too much third person going on in those videos there.   I hate that stuff.   
Title: Re: Nightcrawler's Day Z Adventures
Post by: Khorne on January 13, 2014, 02:30:45 am
I want a mod of this game to be "Sins of Prometheus." You have to make it to a friendly settlement and help build the place while fighting off jackwagons and other players. That would be the coolest game ever and I'd probably devote my short and meaningless life to play it.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Desert Rat on January 13, 2014, 06:01:29 pm
I want a mod of this game to be "Sins of Prometheus." You have to make it to a friendly settlement and help build the place while fighting off jackwagons and other players. That would be the coolest game ever and I'd probably devote my short and meaningless life to play it.

I think I'd be right there with you.
Title: Re: Nightcrawler's Day Z Adventures
Post by: JesseL on January 13, 2014, 06:06:14 pm
I want a mod of this game to be "Sins of Prometheus." You have to make it to a friendly settlement and help build the place while fighting off jackwagons and other players. That would be the coolest game ever and I'd probably devote my short and meaningless life to play it.

I haven't played yet but it looks like Rust (http://playrust.com/) might offer what you're looking for.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Khorne on January 13, 2014, 07:23:52 pm
I haven't played yet but it looks like Rust (http://playrust.com/) might offer what you're looking for.
I would love that game.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Matthew Mayner on January 13, 2014, 07:34:39 pm
Well I did it. I bit the bullet and bought DayZ.

Downloading now.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 13, 2014, 10:09:55 pm
It's engrossing.  Even though I've been playing more Borderlands 2 than anything.

But hey, head's up.  My gaming days are almost over for a while.  I'm leaving for four to six months, and the gaming rig isn't coming on the plane with me. :(
Title: Day Z Adventures
Post by: Nightcrawler on January 13, 2014, 10:15:34 pm
But, in the meantime...

http://www.pcgamer.com/2014/01/13/more-of-the-best-dayz-videos-so-far-a-dayz-dance-off-gas-station-roulette-and-trouserless-cultists/ (http://www.pcgamer.com/2014/01/13/more-of-the-best-dayz-videos-so-far-a-dayz-dance-off-gas-station-roulette-and-trouserless-cultists/)

DayZ Roulette (http://www.youtube.com/watch?v=BeBmeTx-OEA#ws)

DayZ Suicide Prevention Services (http://www.youtube.com/watch?v=g72MWMCs5V4#ws)

The Day Z guide to being a prick - Lesson 3 - There can only be one...(yellow jacket men) (http://www.youtube.com/watch?v=gL4dVbpnBpU#ws)

DayZ SA SURVIVOR DANCE OFF! [DayZ Standalone Gameplay] (http://www.youtube.com/watch?v=NqXhoZaaTMM#ws)

WORLDSTAR HERO | DayZ (http://www.youtube.com/watch?v=yUu6fk9qCPk#ws)

A Firefighter Saved My Life (http://www.youtube.com/watch?v=gCqrML56g7A#ws)

Servants of the Dark Lord (DayZ Standalone) (http://www.youtube.com/watch?v=tdCU1jhL9fw#ws)

DayZ Standalone - Full Coast Run Timelapse (http://www.youtube.com/watch?v=eU8O9ysiiio#ws)

Anyway, if this thread's gonna be a sticky, it can't just be me.  Everyone who plays DayZ occasionally make a log and throw it up on here.  If you're playing through Steam, you can take screenshots at any time by pressing F12.  I use Photobucket, which is free, to upload the photos so I can display them here.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Matthew Mayner on January 14, 2014, 11:00:28 am
I'll see if I can capture some pics and video from my next adventure.  My first one involved me fearing I'd die of dehydration, or hunger. Nope... not this time.

I was moving between buildings in a small village when I saw movement.  By this time I had already avoided a handful of zombies.  This guy comes running down the stairs at a construction site.  He's carrying an M4. I have a pipe wrench, so I put it away once I realized he saw me.  I hit voice chat and said "Hello, do you..."

The bandit raised his M4.  I called out, "Easy, easy!"

The bandit didn't say a word.  (Playing this game without a mic should be grounds for hanging.)

He runs past me.  So I start running the opposite way.  I think I'm in the clear, I glance behind me and the bandit is still running, so I figure we're cool.  I almost made it to the protection of a concrete wall when he fired a single shot and my screen went black. #*(^&#@!!!

All I had was an empty water bottle, a couple cans of food, and the ubiquitous flashlight.

This game needs a karma system.  Shooting an unarmed survivor should make it more likely for zombies to spawn in your area for the next 15 minutes or something.

My next spawn I actually found a backpack almost right away. The storage! Being able to hold more than what can fit in jeans and a hoodie is amazing!   

Music video time!

♪ DayZ Standalone Song - Royals Parody (http://www.youtube.com/watch?v=pl-uSR7dKTg#ws)

No I didn't make it.
Title: Re: Nightcrawler's Day Z Adventures
Post by: HMPlatinum on January 14, 2014, 03:55:49 pm
But hey, head's up.  My gaming days are almost over for a while.  I'm leaving for four to six months, and the gaming rig isn't coming on the plane with me. :(

Sadness.  Here's to a change of pace  :coffee
Seriously, I hope it's a good thing.
Gaming laptop?

I fired up the DayZ mod for Arma2 again.   After a few install issues (my fault, probably) I got it working.  I'll be warming up with this before I see if I want to get the SA.  There are still quite a few servers running this so I'll have plenty of opportunities to get shot in the head for my can o' beans.

Title: Re: Nightcrawler's Day Z Adventures
Post by: GeorgeHill on January 14, 2014, 06:05:01 pm
I tried to buy it... but it's only for Windows.   :facepalm
Title: Re: Nightcrawler's Day Z Adventures
Post by: rvsix8 on January 14, 2014, 08:51:04 pm
I just bought the game. Installing it now. Here's hoping it's good. A buddy at work isn't a fan. He calls it a walking simulator.
Title: Re: Nightcrawler's Day Z Adventures
Post by: coyotesfan97 on January 14, 2014, 10:45:07 pm
If I had a windows platform is be all over this game.


Sent from my iPhone using Tapatalk (http://tapatalk.com/m?id=1)
Title: Re: Nightcrawler's Day Z Adventures
Post by: HMPlatinum on January 14, 2014, 10:53:17 pm
How does it run through WINE?
Title: Re: Nightcrawler's Day Z Adventures
Post by: Matthew Mayner on January 14, 2014, 11:01:00 pm
Second dayz.

I ran into some guy with an axe.  He hit me with it, and I ran off.  Great, now the game is a, "I lost my glasses simulator."

But on the plus side I found a big pipe wrench.

(http://cloud-4.steampowered.com/ugc/3372369252181879752/DFC48A3AF6B2DD91BA5291471DDA09DB824E9EF3/)

Here I am tactically clearing a room with my wrench!

(http://cloud-2.steampowered.com/ugc/3372369252182018655/28D25577E0E4624D6E35D961516EA0CD0506EFE0/)

As I'm coming out of a building I run into a couple of guys holding guns.  Literally, they were coming in as I was coming out.

(http://cloud-4.steampowered.com/ugc/3372369252181868406/C9524C5D1C513689B8EAAFFF6F2A2C5D344503BA/)

Them:  "Get on the ground!"

Me: "I'm in no condition to hurt anyone."

Them: "Well we have a blood bag here."

Me: "Thanks."

Them: "My friend here likes your green backpack, he'll trade you his orange one for it."

Well since I was handcuffed on the ground I didn't have much of a choice. 

Me: "Thanks again."

So they left and gave me some 5.56 ammo.

This was the nicest thing anyone has ever done to me in this game.

So I decided to pay if forward when I found a bleeding guy named "unknown entity" without any pants on.  Here I am bandaging his gushing wounds with some rags.

(http://cloud-3.steampowered.com/ugc/3372369252181890123/A58AF67AD4B0F9074BA18D3EA0EDE99E6A25D044/)

Then it crashed.  :-(
Title: Re: Nightcrawler's Day Z Adventures
Post by: ksuguy on January 15, 2014, 01:00:53 am
Maybe I'll pick it up once I get a new PC and Steam has it on sale again.   I'll be needing to buy a new one anyway in 9-12 months to run Star Citizen.

Unfortunately, everyone will probably have already moved on by then and it will be old news.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 15, 2014, 09:32:24 am
Awesome.  I love the crazy things that can happen in a game with no story.  You just make your own story.

People are still playing the DayZ mod, and the game is currently only in Alpha release.  It's not going anywhere, and it's only going to improve with time.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Adskii on January 17, 2014, 11:10:38 am
Just FYI Humblebundle.com has a weekly bundle with the ArmaII games (including dayZ mod) for $6 I just grabbed it. Keys are good on steam. Hope to see you guys out there.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Matthew Mayner on January 17, 2014, 11:50:33 am
Some guy forced people to sing Christmas carols at gunpoint, because why not?

http://youtu.be/Fi19rSsBsdc (http://youtu.be/Fi19rSsBsdc)

NSFE  Not Safe for Ears.
Title: Re: Nightcrawler's Day Z Adventures
Post by: luke213(adamsholsters) on January 17, 2014, 03:25:14 pm
Just FYI Humblebundle.com has a weekly bundle with the ArmaII games (including dayZ mod) for $6 I just grabbed it. Keys are good on steam. Hope to see you guys out there.

Dang that's a price I just can't skip, here goes nothing since I've got no spare time as it is I guess I'll fiddle with the mod for a while;)

Luke
Title: Re: Nightcrawler's Day Z Adventures
Post by: Coronach on January 17, 2014, 05:32:19 pm
Is the humblebundle everything you need to play? Besides the computer and internet connection, of course...

Sent from Lusitania via ansible.

Title: Re: Nightcrawler's Day Z Adventures
Post by: luke213(adamsholsters) on January 17, 2014, 05:40:44 pm
It looks like it's everything needed to play the mod, which is different from the standalone and likely not going to be supported for very long(at least I'd guess), but for $6(you need to do $6 to get the other ARMA game needed) it's hard to go wrong I think it will be fun;)

Luke
Title: Re: Nightcrawler's Day Z Adventures
Post by: Adskii on January 18, 2014, 09:37:34 am
It does have everything, you can link your humble bundle to steam then no copying keys, just click on the redeem button (I buy more games from these guys...) and it shows up in steam. To get DayZ Mod running install Arma 2, Install Arma 2 operation arrowhead (needed expansion (around 8 GB each) then after starting each of them once (I had to dig to find that step) install Dayz mod. At this point... I still couldn't play on servers because steam had the wrong version. (Maybe just different... but still) Grab DayZ Commander. Solves all the problems, finds your install folders, updates them, and filters servers in a much better package than the built in game browser. Can even launch the game via steam if you want it to, or skip steam altogether.

So far... I have spent most of my time there running from Zombies... did you know you can vault fences? I didn't! Cutting around obstacles to confuse a zombie AI is exhausting. But I haven't died yet.

That can't be far off as the only thing I have is an empty Makarov...
Title: Re: Nightcrawler's Day Z Adventures
Post by: luke213(adamsholsters) on January 18, 2014, 09:40:45 am
I'm waiting on downloads still but hoping I'll get to look at it. Wife is sick so I'm playing mister mom today rather than being in the shop so we'll see;)

Luke

Sent from my XT875 using Tapatalk

Title: Re: Nightcrawler's Day Z Adventures
Post by: luke213(adamsholsters) on January 18, 2014, 06:15:03 pm
Well while Sarah and Eli are sleeping I tried some DayZ and I'm willing to admit got my butt handed to me by zombies several times :facepalm One thing I did notice though is holey convoluted interface, makes the inventory management in the Stalker games look good, hard to figure out what the heck your doing. Even after watching beginner videos I'm mostly lost. If there was ever a game that could benefit from a good well written manual it's this one;) It could be because I have zero experience with ARMA(and I'm not thrilled with the engine thus far), but I'm having a heck of a time getting used to it.

That said after a little while I found I finally got a weapon, Axe though at that point I had 10+ zombies chasing me. So I got up in a little room with no exit that was only accessible via ladder and hacked each one as they climbed up. Combat especially Mele seems very glitchy and well that's a complaint with the engine. So I bandaged myself and got ready to see if I could find anything else now that I wasn't defenseless anymore. Walked down through the lobby, found a small building went inside to find not much of anything. Turned around to ZOMBIE right about to eat my brains. Made short work of him with the axe and off to check out other things. Found a town but unfortunately most of the building's aren't accessible so I'm still hunting for a firearm and ammo.

Fun so far but the combat is pretty glitchy for my taste, could be my video card and FPS causing some of it, but generally feels like the engine is stretched for the huge outdoor environments and inside stuff as well. Combat and movement reminds me of Fallout 3 without VATS for those familiar. Cool idea not sure I'm going to be able to get past the engine though.

Take care!

Luke
Title: Re: Nightcrawler's Day Z Adventures
Post by: HMPlatinum on January 18, 2014, 10:08:06 pm
I just got shot in the head for my can o' beans.

 :facepalm

Well, there may have been a little bit more to it.

I worked my way into the southern airfield.  Three dead players were around the helo (quite a few mods on this server) and I passed two dead in the field.  As my truck passed the little bird, I started taking fire.  I had it floored and the hangar was but a few yards away.  Two zombies were in the hangar and I thought I ran them down, but I still had two by the door when I got turned around.   The incoming hostile fire stopped.  My new friend wasn't in the field, at least.  Maybe he had run out of ammo.
   I did a loot-n-scoot gaining a can of beans, a can of beans & franks, and a soda.  I started in the back of the hangar to have max speed with my truck.  He hadn't run out of ammo.
   I tried running the zombies over.  Couldn't tell the outcome.
   I drove around the hangars but saw no one, taking fire the entire time.  The truck was shot (tires were gone, body was showing a fair amount of damage) and I ran down the last side.  I like the peek function (Q and E) for looking around corners.  No ping, ping, ping..  I risked a run to the little bird without stopping to loot the bodies.  I got in the chopper and saw that the engine was shot (literally?) and it was out of gas. 
   Great.  Got to the choppa.  Gonna die.
   I got out and ran for the wall.  No fire.  I flee to the other end of the airfield where a tall building stands.  I catch a glimpse of another human in the bushes, but we're moving in opposite directions.  Was that him?  Had he been shooting from the tower?  Maybe, but he hadn't shot at me in the bushes.
   When I got to the tower I came upon a scene of slaughter (38 out of 50 on a server).  Three dead were in the door.  One in the room beyond.  I heard nor saw anyone living.  My health, hunger, bloodlevel, and thirst all sated on the loot just left behind, I began to move upstairs.  Blood leaked from the ceiling (glitch, but kinda dramatic at the time).  I don't know how long you bleed in this game.  Only one of three bodies were still bleeding.  M4 with ACOG and one mag, another bloodbag.  One more level to go.
   It's empty.  Some ammo, and a can of beans is on the floor and I scoop them up.  Inventory full.
  I have the ammo, so I decide to top off my hunger as I hate to waste food.  Then I'll pick up that other can of beans and GTFO.
   Movement out of the corner of my eye.  Someone is on the ladder outside the window.  He goes right past without noticing my still form...I thought.
   When he reaches the roof of the level below, he opens fire.  I'm prone and far enough back that remain unhurt.
   He has friends.  The text I'm reading tells me that they just got here.  Someone sniped one of them.  The massacre below me was unbelievable.
   And, Oh, we have the bastard trapped upstairs.
   Wasn't me.  Not that they're going to believe me.
   Some more texting and someone runs up the stairs and opens up on me.
   Then he walks behind me and shoots me some more.
   And then that last can of beans disappears off the floor.
   Bastard.
Title: Re: Nightcrawler's Day Z Adventures
Post by: rvsix8 on January 19, 2014, 02:04:47 am
My first time didn't go so well. I tried to climb some scaffolding to get into a building. I fell off and broke my leg so all I could do was crawl. Nobody was around to kill me, so I had to slowly crawl up more scaffolding to jump to my death. My next play through I ran into two zombies while I was unarmed. I managed to beat them to death with my fists, but I passed out from blood loss. My friend told me I could tear up my shirt to make rags. Good advice. Next play through went better. I got gear, a backpack, even a can opener. Then my game glitched so I had to have my friend kill me. Final run of the night was going so well. Met up with my friend again. We started clearing a small town. I got a backpack, a hoody, and a fire axe. My friend gave me the gear he looted from when he shot me. I thought things were going well. Right up until some jerk put a couple bullets in me while I was minding my own business and drinking water.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Desert Rat on January 19, 2014, 02:57:55 am
I just got shot in the head for my can o' beans.

 :facepalm

Well, there may have been a little bit more to it.

I worked my way into the southern airfield.  Three dead players were around the helo (quite a few mods on this server) and I passed two dead in the field.  As my truck passed the little bird, I started taking fire.  I had it floored and the hangar was but a few yards away.  Two zombies were in the hangar and I thought I ran them down, but I still had two by the door when I got turned around.   The incoming hostile fire stopped.  My new friend wasn't in the field, at least.  Maybe he had run out of ammo.
   I did a loot-n-scoot gaining a can of beans, a can of beans & franks, and a soda.  I started in the back of the hangar to have max speed with my truck.  He hadn't run out of ammo.
   I tried running the zombies over.  Couldn't tell the outcome.
   I drove around the hangars but saw no one, taking fire the entire time.  The truck was shot (tires were gone, body was showing a fair amount of damage) and I ran down the last side.  I like the peek function (Q and E) for looking around corners.  No ping, ping, ping..  I risked a run to the little bird without stopping to loot the bodies.  I got in the chopper and saw that the engine was shot (literally?) and it was out of gas. 
   Great.  Got to the choppa.  Gonna die.
   I got out and ran for the wall.  No fire.  I flee to the other end of the airfield where a tall building stands.  I catch a glimpse of another human in the bushes, but we're moving in opposite directions.  Was that him?  Had he been shooting from the tower?  Maybe, but he hadn't shot at me in the bushes.
   When I got to the tower I came upon a scene of slaughter (38 out of 50 on a server).  Three dead were in the door.  One in the room beyond.  I heard nor saw anyone living.  My health, hunger, bloodlevel, and thirst all sated on the loot just left behind, I began to move upstairs.  Blood leaked from the ceiling (glitch, but kinda dramatic at the time).  I don't know how long you bleed in this game.  Only one of three bodies were still bleeding.  M4 with ACOG and one mag, another bloodbag.  One more level to go.
   It's empty.  Some ammo, and a can of beans is on the floor and I scoop them up.  Inventory full.
  I have the ammo, so I decide to top off my hunger as I hate to waste food.  Then I'll pick up that other can of beans and GTFO.
   Movement out of the corner of my eye.  Someone is on the ladder outside the window.  He goes right past without noticing my still form...I thought.
   When he reaches the roof of the level below, he opens fire.  I'm prone and far enough back that remain unhurt.
   He has friends.  The text I'm reading tells me that they just got here.  Someone sniped one of them.  The massacre below me was unbelievable.
   And, Oh, we have the bastard trapped upstairs.
   Wasn't me.  Not that they're going to believe me.
   Some more texting and someone runs up the stairs and opens up on me.
   Then he walks behind me and shoots me some more.
   And then that last can of beans disappears off the floor.
   Bastard.

 :rotfl
Title: Re: Nightcrawler's Day Z Adventures
Post by: Adskii on January 20, 2014, 01:07:24 am
We should pick a server and a time to get some WTA dayZ going on. Sadly I don't think my little server box is up to hosting a dayz server or I would offer. I may be wrong and should check it out. Is there a single player version of this mod? Being chased by howling zombies for a good 15 minutes had made me a smidge jumpy around them. I'd like some practice...
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nick Cage on January 24, 2014, 12:10:25 pm
Just find an empty server.
This game in general will make you jumpy as hell.
Get involved in a couple really tight gunfights and it will get your adrenaline MOVING!

Game is insanely fun though!
 
Title: Re: Nightcrawler's Day Z Adventures
Post by: luke213(adamsholsters) on January 24, 2014, 12:16:33 pm
Agreed find an empty server, find some gear, then exit after a little while to make sure your gear stays then jump into a server with a few guys and have fun. That said I'm up for a get together online but there is the trouble of guys running standalone vs. mod(I'm running mod) since they aren't cross compatible. Other trouble at least for me is time, I've probably spent an hour or two total so far playing. I've been limiting myself to the time from when Sarah puts Eli down till I go to bed, so it's been anywhere from 10 minutes to an hour lately.

Last night I came back after getting an M4 which was cool, got 2 mags and had my trusty axe which I like for killing zombies at least indoors where they don't run. Outside your going to take damage indoors mostly you can get away with whacking them safely. I went out and Rambo'd a bunch of zombies, ran out of ammo and got killed quite terribly;) started again, ran and ran some more found where I was stole all my gear again. Out of ammo this time I ran to the roof, killed all the zombies chasing me, then looked around for either a different gun or ammo found an MP5 but no ammo. Then saw a note on screen that I had sepsis and would die without antibiotics shortly. Well I went running around looking for antibiotics and didn't find any so I died again;)

We'll see tonight maybe I'll get something more, so far fun, but time consuming and as such I'm not sure it will work much for me but still worth the $6 so far;)

Luke
Title: Re: Nightcrawler's Day Z Adventures
Post by: HMPlatinum on January 24, 2014, 04:18:31 pm
I'll be giving this another whirl tonight.

HMPlatinum is my steam id.

Add me in Steam if you wish.

Just stay away from my beans.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nick Cage on February 17, 2014, 02:00:10 am
Thought yall might enjoy some of the adventures my friends and I were having in the stand alone:

http://youtu.be/qNcV6lCIG8s (http://youtu.be/qNcV6lCIG8s)
Title: Re: Nightcrawler's Day Z Adventures
Post by: theirishdragon on February 19, 2014, 12:07:34 am
I'll admit, my distaste for the zombie genre has rendered this game unappealing to me from the get go, but this kind of s___ makes it even more so:

http://www.rockpapershotgun.com/2014/02/17/the-injustice-engine-cruelty-and-murder-in-dayz/#more-189875 (http://www.rockpapershotgun.com/2014/02/17/the-injustice-engine-cruelty-and-murder-in-dayz/#more-189875)

"Yeah, I'm being a complete dick and seeking out only the least experienced and most defenseless to do it to, but that's the whole point!  And that's what these people get into DayZ for!"  Doucherocket.
Title: Re: Nightcrawler's Day Z Adventures
Post by: luke213(adamsholsters) on February 19, 2014, 12:26:44 am
I can't help but be some approximation of myself in games no matter how much I try not to be. Thus far in dayz I've only killed one person trying to kill me mostly civil other than zombies.

Sent from my XT875 using Tapatalk

Title: Re: Nightcrawler's Day Z Adventures
Post by: Nick Cage on February 19, 2014, 12:40:49 pm
Eh. We do what we do. Sometimes we're bandits sometimes we hunt bandits.

We were just messing around and it was a seriously fun time!  >:D Most of those nubs thought it was hilarious too.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Khorne on February 21, 2014, 10:35:04 am
I love this thread :rock
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on February 21, 2014, 03:32:29 pm
Yes.  I'll be subscribing to Deathrider's YouTube Channel.
Title: Re: Nightcrawler's Day Z Adventures
Post by: HMPlatinum on February 21, 2014, 06:35:49 pm
Tried it again.  I must be joining the wrong servers.

I've yet to be on any map but Douchebagistan.

You guys have fun.
Title: Re: Nightcrawler's Day Z Adventures
Post by: luke213(adamsholsters) on February 21, 2014, 07:30:00 pm
HMP are you running standalone or mod? If mod shoot me a PM I've been playing a bit here and there and we could get together. If standalone it's out of my budget for the time being and probably beyond my getting long in the tooth gaming rig;)

Take care!

Luke
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on February 27, 2014, 12:20:08 pm
http://youtu.be/19ehC8kwoWE (http://youtu.be/19ehC8kwoWE)
Title: Re: Nightcrawler's Day Z Adventures
Post by: Adskii on February 27, 2014, 12:23:10 pm
I grabbed the Mod for the same reasons you outlined Luke. $6 for the whole package to play the Mod. I've managed not to die, but I'm out of Ammo, and getting hungrier...  :shrug.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on February 28, 2014, 08:08:07 pm
PC Gamer plays DayZ (Part 1: Hiking Simulator 2014) (http://www.youtube.com/watch?v=6WWF_1PBZM4#ws)

PC Gamer plays DayZ (Part 2: The Hungry Games) (http://www.youtube.com/watch?v=AWgMeX-yb1M#ws)

PC Gamer plays DayZ (Part 3: #KillBen2014) (http://www.youtube.com/watch?v=D1hYC2l3RTc#ws)

PC Gamer plays DayZ (Part 4: The Final Ascent) (http://www.youtube.com/watch?v=o2JhYcfovcE#ws)
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on March 06, 2014, 08:41:30 pm
https://www.youtube.com/watch?v=jnd2m9uGVq4 (http://www.youtube.com/watch?v=jnd2m9uGVq4#ws)

Ultra high definition gameplay!
Title: Re: Nightcrawler's Day Z Adventures
Post by: Adskii on March 07, 2014, 12:18:36 pm
That first one was soooo Looong... But I turned it on while working... why can I watch or listen to almost anything when they are British?
Title: Re: Nightcrawler's Day Z Adventures
Post by: seanp on March 07, 2014, 04:22:57 pm
And why are they British?

Oh.  Forgot.  Institutionalized government cheese.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Adskii on March 08, 2014, 01:45:34 pm
Well accents for one, also the player behind the POV we were watching keeps mentioning that they are from the PC Gamer UK office and it was their first time streaming... He only mentions it after about the first half hour, so no worries if you got bored before then.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on March 18, 2014, 01:32:57 am
(http://art.penny-arcade.com/photos/i-wX4zDQk/0/1050x10000/i-wX4zDQk-1050x10000.jpg)

I would play the s___ out of Lego DayZ.

Thanks Penny Arcade (http://penny-arcade.com/).  :cool
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on March 21, 2014, 08:09:11 am
Check this out.  It's not DayZ, but it's kind of badass all on its own.  It's called the 2017 Mod, and it's for Arma 3.  Here's the website:

http://2017mod.com/ (http://2017mod.com/)

Not much there yet.  Basically it's some kind of grim post-apocalyptic survival horror setting.

http://www.pcgamer.com/2014/03/20/arma-3-mod-2017-shows-a-world-of-creepers-and-sadists-in-new-video/ (http://www.pcgamer.com/2014/03/20/arma-3-mod-2017-shows-a-world-of-creepers-and-sadists-in-new-video/)

Quote
In a new video for 2017, an upcoming survival-horror mod for Arma 3, the creature prototypes hint at multiplayer enemies with a dark and—and maybe inhuman—past. A good horror story usually has a moment where the hunted get's a glimpse of what's hunting him. It's often a split second of terror where the main character finally realizes just how out-matched he really is. And with its creeper and sadist characters, 2017 is putting its idea of horror on clear display.

The two creatures support the mod's move away from a scenario of infected humans initially proposed as a setting for the mod last year. Taking place some years after the collapse of human civilization, 2017 will put players in a survival role inspired by post-apocalyptic fiction such as The Road. With this inspiration in mind, beasties like the sadist, with his bulging belly and burlap-sack mask point to the corruption of a person who at one time, maybe, was just like everyone else.

The creepers on the other hand, with their burned-looking flesh and spindly bodies, set an entirely different mood. If the sadist has kept his more-or-less human appearance in the wake of the apocalypse, the creepers are something else entirely. The video above has packs of the prototype creatures lurking around the broken-down Arma 3 landscape with animation that only makes them seem more faceless and evil.

2017 Devblog March 2014 (http://www.youtube.com/watch?v=LF3LPhlNcBA#ws)
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on March 21, 2014, 08:11:35 am
http://www.pcgamer.com/2014/03/19/rust-diary-part-2-its-hard-to-kill-a-half-naked-jumping-man/ (http://www.pcgamer.com/2014/03/19/rust-diary-part-2-its-hard-to-kill-a-half-naked-jumping-man/)

Also, indie game RUST is in a similar vein.  :cool

(http://media.pcgamer.com/files/2014/03/rust2header.jpg)

Quote
It's the dead of night and I'm in my cabin, which, at the moment, is essentially just a box. But I have plans for expansion. Big plans! Like adding a second box. Next to the main box. So it'll be two boxes. Anyway, I'm crafting with the spoils of my daytime scavenging and hunting. I've got ore simmering in the furnace, food cooking in the campfire, and I'm banging together some new building materials at my workbench. That's when I hear footsteps outside. They approach slowly, crunching through the grass, until they're right outside my cabin wall. Then they stop. Then... nothing.

Having a house in the Early Access crafting survival game Rust comes with a few benefits. Drop a sleeping bag, and now you have a place to respawn. Build a workbench and a forge, and now you have a place to craft. Build a storage box, and now you have a place to store your materials. There's a downside, however. Once you've got a home, you've got neighbors. And neighbors love to drop by.
Title: Re: Nightcrawler's Day Z Adventures
Post by: seanp on March 21, 2014, 09:13:54 am
I have played RUST.  It's intriguing because of it's crafting component.  Quite a bit of development to do yet, though.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on April 23, 2014, 09:00:37 pm
By next month I'll be home and hopefully in a position where I can start gaming again.  I'll post more DAYZ updates as I'm able to get game time in.  I've still got a novel and a half to write this year, so free time is kind of limited.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on May 23, 2014, 03:05:21 am
I'm back, baby.

(http://i304.photobucket.com/albums/nn192/MKFAL/2014-05-23_00001_zpsded52a62.jpg)
Title: Re: Nightcrawler's Day Z Adventures
Post by: Khorne on May 27, 2014, 03:13:26 pm
I was hoping for another mission report. ;)
Title: Another adventure!
Post by: Nightcrawler on June 03, 2014, 01:55:12 am
Back into the fray.  I was pleased to note that I was still pretty well equipped from the last time I'd logged off months ago, despite the many changes and updates to the game.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-02_00002_zps668aa30c.jpg)
I found myself in a deserted town.  I was well-armed with a rifle, a pistol, and a .357 revolver for which I had no ammunition.  Additionally, I had plenty of shotgun shells and first aid supplies.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-02_00004_zps3e91299f.jpg)
What I didn't have was food, and I was pretty low on water.  Finding those two essentials became my first mission.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-02_00006_zps232d14c3.jpg)
I thought about approaching the airfield, but I heard gunshots and hit the deck.  I don't think they were aimed at me, but I decided to hit the road before I encountered somebody.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-02_00007_zps291b35ec.jpg)
I encountered my first and second zombies right about then.  The first one I simply shot.  But, in lieu of wasting ammo, I decided to use my trusty fire axe.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-02_00009_zpsa9c7cd88.jpg)
It proved to be less trusty than I recalled.  It used to drop the walkers in one blow.  It took several to drop this guy, and he got in some good licks in the process.  Victorious, I bandaged myself and continued on my way.  (In this instance, the painful clunkiness of the ARMA II engine proved frustrating.  Basic movements are very awkward.)

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-02_00013_zps077a0d10.jpg)
A search of a bombed out car netted me 25 rounds of .45ACP ammo!

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-02_00012_zpsd6bfda5e.jpg)
At this point I was getting hungry.  I followed the road and saw a town off in the distance.  I decided to go search some houses and see if I could find some food.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-02_00014_zps240e7ff9.jpg)
Success!  My house searching paid off.  I found a can of beans, holed up in a second-story room, and ate greedily.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-02_00015_zps0358a3c9.jpg)
Even better, I found this baller cowboy hat!  I'm riding out the apocalypse in style.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-02_00018_zps244add55.jpg)
Moving on, I decided to approach on of the larger towns and see what was going on.  One of the things about DayZ is that you have to make your own missions.  Once you're equipped, there really isn't anything for you to do other than to wander around and maybe murder other players.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-02_00019_zps0b480cfc.jpg)
Once in town I moved carefully.  There are way too many angles to cover by yourself. 

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-02_00017_zpse60c060d.jpg)
It's easy to get complacent, and you're limited by the field-of-view of the game.  You need to approach situations cautiously.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-02_00020_zpscd035321.jpg)
To better scout the town, I made my way to the top floor of a tall building and looked around.  I heard gunshots, but couldn't tell where any of them were coming from.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-02_00021_zps650ee06d.jpg)
This seemed as safe a place as any to camp out, however.  I decided to take a load off here.  It'll be just my luck that when I respawn, I'll appear five stories in the air and fall to my death (it's happened before).

That's all for now!
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on June 03, 2014, 02:19:54 am
All men must die.

I didn't fall to my death upon respawning.  However, I was awoken to the sound of gunshots coming from the building I was in!

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-03_00001_zpse63b91d9.jpg)
Holy crap!

Realizing that getting out of the building alive would be a challenge when there was a dude on the roof with a rifle, I decided to sneak up on him.  I found the ladder to the roof, climbed up, and found him prone.  He had been shooting at someone.

He saw me.  Again, ARMA's clunky, clunky mechanics came into play as I fumbled for my M4.  I got my weapon to bear and shot him dead.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-03_00002_zpsd52ff3d2.jpg)
Winning.

He had a good haul on him.  Scoped Mosin-Nagant, a pistol, and who knows what else.  I crawled over to him, trying to stay low.  However, the clunky engine wouldn't let me search his body prone, so I had to move up to kneeling.  I hadn't gotten his stuff off of him yet when someone else killed me with a single well-placed shot.  I think I died about five minutes after logging onto the server.

Circle of life.

As was said, DayZ is "at best, unreasonably cruel".
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on June 03, 2014, 02:37:16 am
Survarium - Early Gameplay First Look (http://www.youtube.com/watch?v=SIAHQHFhh8E#ws)

You know what game I'd like to play?

I like open-world games, from Grand Theft Auto to DayZ (event though those two games are very, very different).  I like the randomness that a multiplayer game with dozens of players can produce.

My game would be set in a massive, open world.  Parts of it would be carefully crafted so as to be interesting to explore.  The maps probably wouldn't be as big as DayZ, and there might be load screens between them, but it'd be less of a burden on the system that way.  You could even have the open world around the crafted part be procedurally generated, like Minecraft, but an infinite world in this setting would just make for a lot of wandering around by yourself.  Different maps would be released as the game developed, with different settings and environmental hazards.  A snowy winter map makes cold one of the hazards; if bandits rob you and take your coat, you may freeze to death.  In a desert map, you require more water.

Your task as the player is to survive and thrive, and that's mainly it.  The game would take elements from DayZ, MMORPGs, STALKER, and Minecraft.

The graphics probably wouldn't be cutting edge.  The models would be cleaner, lower polycount, with painted textures.  The idea is to get the highest framerates possible, for the smoothest gameplay, instead of trying to achieve photorealism (most players don't have the horsepower on their machines to play maxed out anyway).

For immersion sake, the game would play entirely from the first person.  You'd walk, shoot, drive, and even fly aircraft from the first person.  As many movements and motions as possible would be animated, like in Dead Island and similar games.  You wouldn't press USE and magically appear in a car.  Your character would actually open the door and you'd climb in.  You'd actually grab onto and climb ladders, push doors open, things like that.  When you look down, you see your feet.

The environment would not be static.  Ideally, it'd be destructible, like in Battlefield 3 and 4.  Buildings and objects could be moved, placed, or destroyed, all modeled with a believable physics engine.  If you ran through a room full of bottles, cans, and trash, these items would get kicked around and moved as you bumped into them.  You'd be part of the environment instead of a pair of floating hands on a completely static backdrop.  Can't get into a building?  Blow a hole in the wall.

Your character would be extremely customizable.  Pick your sex, pick your skin color, build, height, weight, eye color, hairstyle, all of it.  Pick out your clothes.  You could even be LEFT HANDED.  Your character would be YOU, if you wanted.  The body type and size would, to some extent, affect your character's ability.  If you made a big fat guy, you wouldn't be able to run as long.  If you made a waifish, thin woman, you would be more encumbered when carrying a given load.  You could be a short guy to be a smaller target, or a big guy to be a little stronger.

When you start the game, you first create your character.  You start off with a certain amount of in-game money, which you can use to equip yourself from the available starter equipment.  You may forego the binoculars to get more chemlights or a better flashlight, for example.  You may spend some of the money on a starter pack or utility vest so you can carry more equipment.

Items in your pack are not readily accessible. When you hit the inventory button, your character removes the pack, takes a knee, and opens it.  Don't put stuff you need (like your spare ammo) in the pack.

After you pick your starter inventory (which does not include a firearm, but does include knives, hatchets, and other tools), you're inserted into the game world through one of multiple entry points.  The setting is a huge quarantined area.  Most of it is open country, but there are villages, towns, even cities.  The quarantined areas have been attacked and claimed by various large (100+ feet tall!) kaiju-type monsters.  These creatures come from the sea, and would occasionally make an appearance in the game.  They're not the main threat, though.  The main threat are the smaller creatures, the mutants, the parasites, and other people.

Monster parasites would bond with animals like people, bears, wolves, etc., to make hostile and dangerous mutant enemies.  So why go into the quarantine zone?  Because Kaiju and mutant tissues are valuable.  Other artifacts and items that appear in the game world are very valuable.  If you find one, and make it back to the entry point, you're able to sell whatever you collect for cash.  You can then upgrade your character, buy better gear, buy weapons, and go back in better armed.

If you die, you lose everything you're carrying.  The stuff you have saved in your character vault is preserved, though.

There are NPCs in the game as well.  Random people, scavengers, bandits.  Some ignore you, others are hostile.  The quarantine zone is also patrolled by blue-helmeted UN military forces.  Depending on the map or server settings they may shoot on sight, and may even send aircraft over that attack all players.  You may be able to surrender to them, in which case you'll lose all of your gear and will be escorted off the map.  If you ambush and take out a patrol, you'll be able to score heavy weapons, night vision, stuff like that.  But it's very risky to try.

You can also spend your money on abilities for your character.  Buy the equestrian perk and you can ride horses, if you find one.  Other perks would allow you to reload faster, use certain weapons better, run faster, carry more of a load, fly aircraft, or be a bit more durable.

The downside?  If you die, your character loses all of your accumulated perks.  (If you surrender and are escorted off the map, you lose your gear but not your skills.)  None of the perks will give you a massive advantage over new players, though.  It's not like an RPG.  There are no levels.  The new guy with a crappy pistol can still kill you by shooting you in the back of the head.

There are tons of weapons.  Melee weapons like knives, tomahawks, and swords, for example.  There are also improvised weapons that you can find: crowbars, shovels, 2x4s, etc.  Many of these big items can't be stored in your inventory or magically stuck to your back.  If you deselect your 2x4 you just drop it.  You can also throw objects to cause some damage.  You may be able to kill an enemy player by dropping something heavy on them, for example.

There are also lots of guns.  The ballistics aren't tied to the gun so much as they are the ammo they use.  Rifle rounds will fly far and penetrate through a lot of stuff.  Pistol rounds move a lot slower.  The game features basic ballistics, so that bullets drop along a trajectory and actually have flight time.  The guns aren't real-world examples, just fictitious stand-ins to give the player a wide variety: hunting rifles, pistols, machine guns, assault rifles, battle rifles, lever rifles, pump and auto shotguns, magnum revolvers, etc.  Many of the weapons can be upgraded if you make it out of the quarantine zone and back to your gear vault.  You may also be able to find an arms dealer/gunsmith NPC in the game that will do this for you.  They can add scopes, lights, sell you bigger magazines, increase rate of fire, etc.

The game would be the most fun you could have sitting in front of your computer.  :(
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on June 03, 2014, 07:16:20 pm
Just played some more.  I'm frustrated by the potential the game has, yet is so hampered by how (there's no other word for it) clunky the engine is.  Movements are jerky and clumsy.  The zombies can simply pass through walls at this stage, so hiding indoors does you no good.  Attacking zombies with weapons like crowbars and baseball bats is generally ineffective, and they'll beat you to death before you kill them.  Somehow, a good smack from a zed always draws blood on you.  On my last respawn, I had a zombie chasing me from the moment I appeared on the beach.  They're fast, and pretty much never give up.  There are very, very few zombies on the map, so they make up for it by making them a giant pain in the ass.

On a different engine, a game like this could be so much more fun.  I don't know what kind of engine could create a big open world like that.  Grand Theft Auto 5 has a map that's several miles long; not nearly as big as Chernarus, but big enough for gameplay purposes I think (especially since each server is generally capped at 30-40 players).  Add some more enterable buildings and you'd really be onto something.

Title: Re: Nightcrawler's Day Z Adventures
Post by: Khorne on June 04, 2014, 11:30:48 am
Yeah, I'll never own a computer strong enough to play this.
 :'(
Title: Re: Nightcrawler's Day Z Adventures
Post by: Adskii on June 04, 2014, 12:26:48 pm
I'm still waiting for the standalone DayZ to come down in price. I never played the DayZ mod much after I got it. Nobody to play with makes that a lonely and frustrating experience... The few times I ran into other players, they would either follow silently, or attract Zombies and then leave me to them... completely unarmed, and unequipped. But at least I wasn't gunned down by other players (probably not worth the bullets)
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on June 08, 2014, 01:22:44 am
Sometimes DayZ is cruel.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-05_00001_zps19987561.jpg)

Like when you're a fresh spawn with no equipment and you get mobbed by zombies.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-03_00004_zps0771c57e.jpg)

Sometimes, discretion is the better part of valor.  If you're "armed" with a wrench, it's better to run than fight.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-03_00006_zpsc791fc13.jpg)

Find a safe place to hole up and take care of your wounds.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-03_00008_zps6a0b7202.jpg)

And fight back when you can!

Title: Re: Nightcrawler's Day Z Adventures
Post by: jamisjockey on June 13, 2014, 06:51:47 pm
Take a look at 7 days to die.  I swear if it ever comes to console, I'll be lost to my family forever.
Title: Re: Nightcrawler's Day Z Adventures
Post by: HMPlatinum on June 14, 2014, 06:11:04 pm
Sometimes DayZ is cruel.


Only sometimes?
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on June 15, 2014, 01:06:12 am
Another adventure!  As usual, I met a violent end.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-05_00005_zps90ab2e77.jpg)
I started off doing okay, finding my beloved .357 and even a holster to carry it in!  Without speedloaders, the "reload" button doesn't work.  You have to go into your inventory and put the ammo in the gun.  Realistic, I suppose, but annoying.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-05_00006_zpsf7b54b7b.jpg)
With the fire axe, I was able to make quick work of the zombies.  I'd found a shotgun, but guns are loud and attract more zombies.  I don't use them unless I have to.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-05_00007_zps360e413d.jpg)
Deftly dispatching the dead.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-05_00008_zps04a7161a.jpg)
A high vantage point can help you find water, which I really needed.  It can also get you sniped.  You need to be careful.  I found the well I was looking for though.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-07_00002_zpsfa4ac065.jpg)
Things were going well.  I had a fancy hat and a nice coat.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-07_00005_zpsf0040bee.jpg)
Exploring this building is where I met my end.  Another fellow came inside.  We saw each other at the same time.  I unloaded both barrels of buckshot into him, but he cut me down with his M4 at the same time.  I can only hope he succumbed to his wounds.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/2014-06-07_00006_zpsf8848357.jpg)
As always, you are then reincarnated and start from scratch.  Circle of life.

Title: Re: Nightcrawler's Day Z Adventures
Post by: GeorgeHill on June 15, 2014, 09:50:45 am
I could really get into that game.  Sucks they wont let Macs play.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on June 19, 2014, 07:20:34 pm
It's not that they won't let you play, George; it's just that you have a Mac.  The game isn't even finished yet, and is still in alpha.  It's a little early to be expecting a cross-system port.

Also, DayZ is on sale on Steam right now, 15% off.  It's now like $25.00.  That's pretty cheap for the sixty or so hours of entertainment I've gotten out of it.
Title: Re: Nightcrawler's Day Z Adventures
Post by: luke213(adamsholsters) on June 19, 2014, 07:37:23 pm
Just slap a copy of windows on there in a dual boot game problems solved;) You don't have to use it for anything else, I haven't done it in years but it used to be pretty dang easy to dual book any intel mac and I'd be surprised if they have changed that. It was nice to be able to bounce back and forth if you had apps that required windows. Granted Virtualbox is easier for most apps and things than dual boot but it doesn't give full access to the video card acceleration nor the rest of the machines hardware since it's emulation. That said dual boot is what I'd be doing;)

Luke

It needs to be $10 I think for me to buy it since I know I'm going to hate the engine so much it's gotta be cheap enough for me to overlook that part of it.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on July 13, 2014, 09:38:42 pm
For those of you frustrated by DayZ's clunky engine, there's another game coming along that may suit you better.  It's on the Planetside 2 engine, which is quite a bit better suited for this sort of game than ARMA 2.  It's from Sony Online Entertainment, and it's called H1Z1.

It's going to be for PC and Playstation 4.

H1Z1 Official E3 2014 Demo (http://www.youtube.com/watch?v=8Tll9sI6cvA#ws)

FIRST LOOK! - H1Z1 (http://www.youtube.com/watch?v=DMc_6bk3LoE#ws)

H1Z1 - "SURVIVE" part 1 (http://www.youtube.com/watch?v=yjz4pFHTPN4#ws)

H1Z1 Gameplay (PS4) (http://www.youtube.com/watch?v=oIxKTBwidV4#ws)
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on July 15, 2014, 10:55:03 pm
If your system doesn't have the horses to run DayZ...

Unturned - Blocky Zombie Insanity (http://www.youtube.com/watch?v=t2teypqx6kw#ws)

Plus, it's free!

I find myself kind of liking these games with retro graphics.  Each new game has photorealistic graphics, costs millions to make, and you play through a corridor or in a tiny arena.

Some of these indie games, though, they're doing more with less.  Me, personally, I care more about high resolution, high framerates, and good lighting than I do photo-real textures.  If I was making a DayZ game, the graphics would probably look more like Team Fortress 2 than the latest Call of Duty installment, but you'd be able to run it at 1080p, 60 frames a second, with a full physics engine and full dynamic lighting.  :cool
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on July 19, 2014, 04:12:41 pm
DayZ OverPoch: A mod for the mod for Arma II that involves base building, equipment purchase, etc.

DayZ Overpoch - No Mans Land (http://www.youtube.com/watch?v=wzREL257NnQ#ws)
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on July 19, 2014, 05:39:38 pm
SAVING MORGAN! - DayZ Standalone - Ep.5 (http://www.youtube.com/watch?v=-WofiN2c_XQ#ws)

Skip to about 8 minutes in, for an awesome song about a player named "Dawg" who is, apparently, a big smelly melon.   :rotfl
Title: DayZ: kidnapping, murder, revenge!
Post by: Nightcrawler on July 19, 2014, 09:03:57 pm
HOSTAGE! - DayZ Standalone - Ep.8 (http://www.youtube.com/watch?v=dSGK2s-rrfk#ws)

Frankie gets kidnapped by a group of barefoot German bandits.  They handcuff him, beat him, force-feed him a green pepper, then murder him.  Upon respawn he links up with some of their other victims and seeks revenge!  Much Mosin Nagant action here.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Desert Rat on July 20, 2014, 02:33:19 am
HOSTAGE! - DayZ Standalone - Ep.8 (http://www.youtube.com/watch?v=dSGK2s-rrfk#ws)

Frankie gets kidnapped by a group of barefoot German bandits.  They handcuff him, beat him, force-feed him a green pepper, then murder him.  Upon respawn he links up with some of their other victims and seeks revenge!  Much Mosin Nagant action here.

 :rotfl :rotfl That guy is funny as hell. That was a lot of fun.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on July 20, 2014, 10:45:55 am
I think those Germans were nihilists.
Title: DayZ: Running Scared
Post by: Nightcrawler on July 20, 2014, 12:18:27 pm
RUNNING SCARED! - DayZ - Ep.41 (http://www.youtube.com/watch?v=SeTfkHYJiA4#ws)

The first five minutes of this are really cool, very well put together, and very dramatic.  It's from the ARMA 2 mod version of DayZ.  Once the original developers left to make the standalone version, the mod community picked up the DayZ mantle and ran with it.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Desert Rat on July 21, 2014, 08:16:12 pm
RUNNING SCARED! - DayZ - Ep.41 (http://www.youtube.com/watch?v=SeTfkHYJiA4#ws)

The first five minutes of this are really cool, very well put together, and very dramatic.  It's from the ARMA 2 mod version of DayZ.  Once the original developers left to make the standalone version, the mod community picked up the DayZ mantle and ran with it.

Okay, seriously, I started watching this Frankie on PC guy's DayZ videos from episode 1, and now I'm on episode 11. I swear this guy's series is better than TV. He's got it cut like it's some kind of epic storyline. It's interesting as hell. I still don't really want to play DayZ for myself. I'd get too frustrated. But watching people who know what they're doing play is seriously entertaining.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on July 21, 2014, 08:59:55 pm
What we need to do is, once DayZ is out of alpha, has more features, less bugs, and is more ready for primetime...we need to get a WTA group going.  The game goes a lot more smoothly if you have friends, and I've never played with allies before.

Or, we could try DayZ Epoch, which is more refined than the standalone alpha, and has more features (like base building and such).  They're currently crafting an Epoch mod for ARMA 3, which solves a lot of problems of the clunky ARMA 2 engine.

OR...we could all wait for H1Z1, which is being made by a professional game company on an engine designed for first-person-shooters.  It'll be on PS4, too, since it's from Sony Online Entertainment.  I hate to console it up, but it makes it simpler for folks without gaming rigs.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Desert Rat on July 21, 2014, 09:05:32 pm
I'd have to seriously upgrade my PC for something like that. But with everything you can do on DayZ, it might be worth it, especially with a group.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on July 21, 2014, 09:30:32 pm
You don't have to go crazy and pay thousands of bucks.  Like an AR, it's cheaper if your build it yourself (or on my case, have a computer-savvy friend build it for you).  $1100 got me a rig (with monitor) that would've cost twice that commercially.  With a little bit of research on which components you need, you can do it relatively cheaply (and, more importantly, over time, spreading out the cost).

My system was a beast in 2011, but the DayZ Standalone Alpha is a system hog (moreso than it should be, as a lot of things are in development).  I value framerate more than texture quality.  I may have to pick up a second video card and link the two (the one I have is cheap now, since it's a couple years old).

Newegg.com is a good place to get components.  Hell, there's probably a WTA member or two willing/able to help you put together a rig, if and when you're ready.  We've got some very tech-savvy folks on this board.
Title: Re: Nightcrawler's Day Z Adventures
Post by: ksuguy on July 21, 2014, 10:09:45 pm
My new pc components just arrived today.   I will be putting it all together over the next couple of days.   First time I have bult one totally from scratch.  I have replaced just about every type of component in one at one time or another, but this is the first time doing it all at the same time.

 Should be a nice rig.  Went with a Z97 motherboard, 4790k CPU, 16GB RAM,  R9 290, and a 500 gig SSD in conjunction with a standard 1 TB drive for storage.  I will be salvaging the optical drive, monitor, mouse and keyboard from the old one.
Title: Re: Nightcrawler's Day Z Adventures
Post by: ksuguy on July 22, 2014, 03:57:15 am
Got the new rig put together.  Took a little longer than anticipated.  The CPU cooler was a bit of a hassle to install and I had some cabling issues.    I did get it to post and got everything mostly laid out in the case how I want.  My SSD should arrive tomorrow, then I can throw an OS on there and test everything.

 
Title: DayZ on PS4!
Post by: Nightcrawler on August 13, 2014, 11:08:02 pm
http://www.pcgamer.com/2014/08/13/dayzs-playstation-4-version-will-provide-benefit-to-the-existing-pc-early-access-says-dean-hall/ (http://www.pcgamer.com/2014/08/13/dayzs-playstation-4-version-will-provide-benefit-to-the-existing-pc-early-access-says-dean-hall/)

Quote
There were few PC-relevant announcements at Sony's Gamescom press conference last night, but one familiar face did appear for a surprise reveal. Dean Hall emerged on stage to announce a Playstation 4 version of DayZ. More than that, Hall took time to explain how the console port of the popular survival game would also enhance the existing PC version.

"When we were considering console versions, we were acutely aware of how important the PC version is to us," Hall said on-stage. "We didn't want to just port DayZ, but to develop the game to each platform's strengths. Commitment to the Playstation 4 version has given us cause to expand the parameters of the overall project, providing benefit to the existing PC early access."

Hall pointed to the provision of 64-bit servers as one such example of the increased scope of the project, and also announced a visual overhaul. "We're now committed to developing an entirely new cross-platform renderer to bring amazing new visuals to the game," he said. "Through an adaptable approach and development environment, this addition will allow not only Playstation 4 owners to get into DayZ, but it will improve all DayZ player experiences."

Also, they're doing more crafting in the latest patch:

http://www.pcgamer.com/2014/08/14/dayz-update-adds-two-new-villages-a-world-war-ii-monument-and-new-sacks/ (http://www.pcgamer.com/2014/08/14/dayz-update-adds-two-new-villages-a-world-war-ii-monument-and-new-sacks/)

Quote
Development on DayZ may be undergoing an overhaul thanks to the confirmed PlayStation 4 edition, but Bohemia Interactive continues to roll out weekly updates to the Early Access edition. This week you may encounter two villages that weren't there before, as well as a new World War II monument in Severograd, which is pleasant.

There are also a series of new animations and crafting options. "You can craft a leather sack," the patch notes proudly declare. You can also make a mosin wrap from a burlap sack. You can now put grass in burlap sacks. Sack enthusiasts have no doubt barracked for these changes for many, many months. New animations include igniting fireplaces, restrained runs, fishing and cow animation. But in the end, the significance of any change depends on how you play DayZ, so for your convenience the full patch notes:
Title: Survive the Nights
Post by: Nightcrawler on August 14, 2014, 07:16:06 pm
DAYZ ON PS4! - Survive The Nights (Hunting / Fishing) (http://www.youtube.com/watch?v=P_T6N5kIxgo#ws)

Also some commentary on DayZ being ported to PS4.  Survive the Nights is starting to look like a pretty interesting game in its own right.  :hmm
Title: Re: Nightcrawler's Day Z Adventures
Post by: seanp on August 14, 2014, 11:59:47 pm
Picked up my new laptop today, so I will likely give it a try soon.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on August 15, 2014, 12:07:43 am
Picked up my new laptop today, so I will likely give it a try soon.

I'm MK EOD on Steam.  I'm away for work all the time, so I don't get to play often. :(
Title: Re: Nightcrawler's Day Z Adventures
Post by: Khorne on August 19, 2014, 12:53:55 pm
Dang. Might have to get a PS4 then.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on August 19, 2014, 06:23:07 pm
If you get a PS4, you can also play H1Z1 from Sony Online Entertainment.  It's quite a bit more polished and is on a better engine for the gameplay.
Title: Re: Nightcrawler's Day Z Adventures
Post by: jamisjockey on August 20, 2014, 01:27:48 pm
Dang. Might have to get a PS4 then.

Yeah I'm starting to think about getting one, too. 

Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on September 18, 2014, 09:47:45 pm
I apologize for the lack of updates, guys.  I've been away for work and can't game.  Even if I could, my free time is dedicated to finishing my first stand-alone novel, and I've got an impending deadline hanging over me like some sort of awful metaphor. 

In the meantime, check THIS out:

http://www.pcgamer.com/au/2014/09/18/doomz-brings-dayz-survival-to-the-doom-engine (http://www.pcgamer.com/au/2014/09/18/doomz-brings-dayz-survival-to-the-doom-engine)/

http://robertprest.com/doomz/ (http://robertprest.com/doomz/)

Quote
Nothing warms my cold cynical heart like the creativity of the Doom modding community. We saw Donkey Kong Country recreated in the engine earlier this week, but now cast your eyes across this work-in-progress attempt to adapt DayZ's core gameplay into a 20-year old engine. DoomZ is the work of a modder disenchanted with the limitations of DayZ in its current, Enfusion-powered iteration. While Zdoom obviously has limitations of its own, it looks like the mod is making steady progress.

The mod currently boasts a day and night cycle, a rather charming UI (see the image above), wildlife, fires and cooking, water, weapons, food, limb damage and much, much more. The goal is to make the game as close to the DayZ gameplay model as possible, though given the engine's limitations there won't be vehicles. Creator Robert Prest writes that the mod could move over to GZdoom, allowing for more flexibility in map design.

DoomZ 11.0 (http://www.youtube.com/watch?v=6OwpMANdDfo#ws)



Title: Re: Nightcrawler's Day Z Adventures
Post by: GeorgeHill on September 18, 2014, 09:52:11 pm
Better Doom than Minecraft.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on November 25, 2014, 11:35:38 pm
I'm home for a while and still haven't been playing much DayZ.  I don't know if it's the updates they've done (let's remember, it's still in an early alpha stage) but the game is giving me issues.  My framerate is terrible, even with the graphics turned way down (admittedly I need a new card, but I didn't have to ugly up ARMA 2 that much), and the game remains buggy.

I think once H1Z1 for PC is released, I just may leave DayZ alone until they make some real progress on it.  H1Z1 is, as I've said, built on the Planetside 2 engine and will be better suited for the kind of game they're trying to make.  Hopefully less clunky, anyway.
Title: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on December 01, 2014, 08:55:22 am
I'm back!

DayZ is still in the alpha stage, is still really buggy, and is still lacking optimization.  It's a system hog above and beyond what it should be for its graphical level.  I did some tweaking, though, and edited a .cfg file or two, and was able to smooth things out and improve my framerate noticeably.

Anyway, the last time I stopped playing, I was in a tall building in one of the more recently-added cities.  I'd found a lever-action .357 Magnum rifle, a single-shot, scoped .308 pistol, a pick, and a bunch of other goodies.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00001_zps7c5caca5.jpg)

My first zombie encounter happened right away; this guy was waiting for me at the bottom of the stairs.  A single shot from my lever rifle dropped him.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00002_zps778a1b75.jpg)

Out on the street, I surveyed the empty town square in which I found myself.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00003_zps55cd9313.jpg)

It's no good standing around.  I had to move.  My leg had been injured and I needed some materials to make a splint, I think.  I also had all of 19 rounds of .357 Magnum, so I needed to find more ammo.

I encountered multiple zombies in the streets.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00007_zps6faa4380.jpg)

The levergun put them down reliably.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00008_zpsb92bfee7.jpg)

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00010_zps76cd283a.jpg)

When there's only one zombie, I'll let the pickaxe do the work.  It's quiet and doesn't attract more zombies.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00013_zps7584d315.jpg)

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00005_zpsb1d7e99c.jpg)

I was heartened to find a police station...

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00009_zps2eec79d7.jpg)

But there was nothing good inside.  I moved on, finding a hospital, but it was also pretty sparse.  I took the quick way down from the roof, once I was reasonably sure I wouldn't be shot off the ladder by some random a______.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00012_zps33c0e457.jpg)

Getting spotted by multiple zombies can be dangerous, if you're armed with a melee weapon...

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00015_zpse9ddaf03.jpg)

...so I pulled out the trusty lever rifle and handled it, cowboy style.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00016_zps67d835f6.jpg)

I tested out the single shot hunting pistol as well.  It drops zombies easily, but is super loud, and attracts more.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00004_zpsa2a92835.jpg)

I left the town...

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00014_zps586ef86a.jpg)

...and ended up in a scrap yard.  It provided as much useful loot as you'd expect to find in cars that have been rusting away for years.  Not helpful.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00017_zps222b0a38.jpg)

At that point, I had to answer the call of nature, so I found the appropriate receptacle and logged off*.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00018_zps1da6b87d.jpg)





*logged off is not intended as a euphemism for pooping, but I can see how you thought it was.
Title: The adventure continues.
Post by: Nightcrawler on December 02, 2014, 02:41:02 am
If you think you're doing well in DayZ, you're probably about to die.

After taking a much needed break to insert a SEAL team, I continued on about the ruins of Chernarus.  I came across an ancient ruin and explored it.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00019_zps15eb6d73.jpg)

Moving on, I spotted some kind of weird-looking Eastern European deer.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00024_zpsa2f7c256.jpg)

I decided to take a shot, with my single shot .308 pistol.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00025_zps249ddb2f.jpg)

Boom-shakka-lakka!

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00026_zpsb836d69a.jpg)

Hit him on the second shot.  But you can't stay in one place, especially not in an open field, so I continued on.  I explored buildings as I came across them, looking for anything useful.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00027_zps8d0495b5.jpg)

DayZ is very much a walking simulator.  You spend a lot of time just wandering around, not doing anything, only to find yourself suddenly cornered by a zombie.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00030_zpsd4d4c28f.jpg)

One of the things I found was a Walther P-1 pistol.  I didn't take it, though.  Without so much as a single magazine, a semiauto pistol is not much better than dead weight.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00028_zps1074dd95.jpg)

My leg was bothering me the whole time, though, and it finally came back to haunt me.  A zombie managed to get a solid blow in.  I finished him, but my leg was broken and I couldn't walk.  DayZ is a walking simulator, not a hopping simulator, so I was left crawling. 

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00031_zpsc534c0aa.jpg)

My only hope was to find the necessary items in the town I was in, to fashion myself a splint.  The gunshots from the first zombie kill attracted more, though.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00032_zps1d65690c.jpg)

...and more.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00033_zpse1820189.jpg)

And even some more.  My ammunition expended, bleeding, I crawled off, looking for a good place to die.  I found in the street a few meters later, as another zombie finished me off.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%202/2014-12-01_00034_zps5f7b5916.jpg)

Circle of life, etc.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Desert Rat on December 02, 2014, 10:36:31 am
Looks like fun. I hope they get the stand alone running as well as the Arma 2 mod. Some of the DayZ mod servers Frankie on PC has been playing look amazing, much better than the stand alone version. Hopefully they're good to go by the time I get my gaming PC up and running.
Title: A brief adventure!
Post by: Nightcrawler on December 06, 2014, 12:22:56 am
I didn't last too long on this one go-around.  I never got out of the nearest village.

The first weapon I found was a sledge hammer, which is quite effective at putting Zeds down if you smack 'em right.  But that wasn't the odd thing; the odd thing was this fellow, in his underpants.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%203/2014-12-03_00007_zps4d61b300.jpg)

Unarmed, and pretty much naked, he followed me around for a bit. 

Inevitably, like they always do, he attacked me.  A lucky punch can knock another player out so you can take all his stuff. 

He didn't get a lucky punch in.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%203/2014-12-03_00008_zps65ffe6f4.jpg)

I was later murdered by somebody who bashed me up with an axe.  Melee combat is clumsy and awkward, especially with the lag that DayZ's net code sometimes causes.  The game also has serious frame-rate issues, exacerbating the clunkiness.  But I just can't stop. :)

EDIT: Just for fun, an update on DoomZ:

DoomZ Alpha 12 Update! (http://www.youtube.com/watch?v=V_nabGcmx_M#ws)
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on December 06, 2014, 04:56:18 pm
I started off just outside a city, and was immediately chased by zombies.  You can fight them with your man-fists, but more than likely they're going to beat you to death before you drop even one of them.  So I ran.

Fortunately, with the improved code, they can no longer phase-shift through walls, so I was able to lock this guy inside and run away.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%203/2014-12-01_00040_zps31356f5a.jpg)

I explored the city, looking for supplies, and checked out this aircraft wreckage.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%203/2014-12-01_00035_zps45bbf60d.jpg)

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%203/2014-12-01_00036_zpsf02de6aa.jpg)

But the zombies were aggressive today, and I had to run.  A lot.  It was a sign of things to come.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%203/2014-12-01_00037_zps759e69c5.jpg)

I ended up coming across this gaggle-fluff of the undead.  Crap.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%203/2014-12-01_00042_zps8bf2acb1.jpg)

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%203/2014-12-01_00043_zps4e49e8c4.jpg)
Crap crap crap crap crap!

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%203/2014-12-01_00044_zps005d32dd.jpg)
The conga line of zombies was relentless.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%203/2014-12-01_00045_zpsd7843057.jpg)
Ha!  Screw you a______s!

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%203/2014-12-01_00041_zps6a847d16.jpg)
I thought it best to just leave town, but the zombies were especially aggressive, it seemed.

I ran into more, and the chase was on again.  I still hadn't found a decent weapon.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%203/2014-12-01_00047_zpsd692823e.jpg)
I entered an abandoned factory, and climbed a ladder to narrowly avoid the skulking flesh-eaters.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%203/2014-12-01_00048_zps6527c48e.jpg)
Right here, buddy.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%203/2014-12-01_00046_zpsf70a6cdd.jpg)
I climbed down the outside of the building and made my escape.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%203/2014-12-01_00051_zps022a2413.jpg)
Later on, I found a fire station that seemed to have an excess of hammers, fire extinguishers, and other things.  The server masters turned the loot up to 11, it seemed.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%203/2014-12-01_00049_zpsa1000a9d.jpg)
I continued on, battling the undead as I marched into oblivion.
Title: Re: Nightcrawler's Day Z Adventures
Post by: seanp on December 06, 2014, 05:57:09 pm
I can't help but think that you would do better if you had some friends with you.  I almost feel bad that I bought Far Cry 4 instead...
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on December 06, 2014, 06:10:50 pm
I imagine what a DayZ-type-game could be with a better engine and some slightly different gameplay mechanics.  I'm dreaming of a sort of DayZ/Fallout3/Borderlands/Half-Life2 mashup that would absorb the rest of my life.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on December 06, 2014, 06:14:48 pm
I'll admit, my distaste for the zombie genre has rendered this game unappealing to me from the get go, but this kind of s___ makes it even more so:

http://www.rockpapershotgun.com/2014/02/17/the-injustice-engine-cruelty-and-murder-in-dayz/#more-189875 (http://www.rockpapershotgun.com/2014/02/17/the-injustice-engine-cruelty-and-murder-in-dayz/#more-189875)

"Yeah, I'm being a complete dick and seeking out only the least experienced and most defenseless to do it to, but that's the whole point!  And that's what these people get into DayZ for!"  Doucherocket.

It's not made it into my pictorialized chronicles yet, but the thing I was doing when I was murdered last time was doing on a______ Patrol along the coast.  I was pretty well equipped: .357, pump shotgun, plenty of food and water, motorcycle helmet to stop guys from punching me out.  I'd give food to fresh spawns (you spawn hungry).  If any of them tried to attack me to steal my stuff, I blew them away.

I was going swimmingly until I got sniped when I stopped to drink at a fountain.  Complacency kills.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on December 07, 2014, 02:04:22 am
I've been doing pretty well.  I'm well-equipped enough that, if I survive to get back to the coast, I'm going on bandit patrol again.  (Or, as I called it before, @$$hole patrol.)  Basically, I wander the coast road where all the fresh spawns appear.  I offer food and assistance.  If they run away, I let them go.  If they follow me, they can if they want.  If they try to attack me, I shoot them dead and steal their pants.

We'll see if I make it long enough to help more than one person this time.

In the meantime, here's some more Frankie.  He's playing the mod, mind you, and a mod of the mod at that I think.

http://youtu.be/tvxiy-DQOFI?list=UUxbivvwPkudpfWrLQHGHQyw (http://youtu.be/tvxiy-DQOFI?list=UUxbivvwPkudpfWrLQHGHQyw)
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on December 08, 2014, 08:21:48 pm
DayZ (Fan Film) - Live Action (http://www.youtube.com/watch?v=nydZZcwOnXo#ws)
Title: H1Z1!
Post by: Nightcrawler on December 11, 2014, 09:04:10 pm
THE BEGINNING! - H1Z1 (http://www.youtube.com/watch?v=s96Hi-44Fp4#ws)

I am so excited for this.  It'll be available on Steam for PC and on PlayStation 4.

Anyway, in this video, Frankie is speculating on ways to cut down on players just murdering other players on sight to steal their stuff.  It's "realistic" on one hand, because there's nothing stopping you, but on the other hand, in the REAL world, most people value the lives of others, and we're instinctively driven not to murder everyone we meet.

So how can you cut down on the wonton killing-on-sight in games like this?  How do you make consequences for doing what is basically the easiest play style, without making it so the game is forcing you to play one way or another?  The game would be way less intense without any bandits.  But with everyone being a bandit, it turns into a big deathmatch.

Frankie had a good idea, I think: the more people you kill, you start to go crazy.  It affects you in-game.  Maybe there are drugs you can find to keep you fully functional.  You need the drugs, so it gives you an impetus to continue your banditry to get the drugs.  Something like that?  Not 100% realistic, but it's still a game, unlike life it needs to be enjoyable.
Title: Re: Nightcrawler's Day Z Adventures
Post by: luke213(adamsholsters) on December 11, 2014, 09:43:51 pm
I think he was right in that it could drive the person crazy and I think that effect would help. Even as much as hallucinations, IE computer controlled characters that only the person going crazy can see. Maybe going as far as them being able to damage the player themselves, but as much forcing them to expend ammo and resources to "fight" these people who really don't exist to anyone else. That would balance that portion of the game especially within this genre of scarce ammo etc. I'm thinking something like the Psy dogs in Stalker but not as noticeable. Maybe when he sees another character the engine could spawn some AI or something that look just like the other person so it's hard to tell which is real or respawn people he's killed etc. Lots of things you could do on that front I think that would quickly drive home the going crazy is a bad thing vibe.

I do think he's also got a good point on having specialties. If you choose some of the background of the person say a mechanic to be able to fix things. Or maybe it's just more advanced things. IE Anyone can put a wheel and tire on a car, however you need someone who actually knows what they are doing to fix an engine etc. Something like that could really bring around a bit of usefulness to the other people in the game beyond just what they are carrying. I think if you put in that system you would need some sort of persistence though like you create a person with certain base skills and they are retained with some sort of benefit to keeping them around. Like they can learn new skills over time or something. Now this goes in the face of death being the end of the person in world, but maybe that's what is needed to keep the gameplay functional. I mean it's not like we're talking 100% realism anyways, it's a game and at the end of the day it should be fun. I'm not saying adding rocket jumping, but maybe some nods need to me made to playability.

Luke
Title: Re: Nightcrawler's Day Z Adventures
Post by: luke213(adamsholsters) on December 11, 2014, 09:45:57 pm
Hey idea, call it reincarnation you keep the memories and some of the skills while going to inhabit a new body;) Or something along those lines, but keeping with the fact that you lost all your worldly possessions.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on December 11, 2014, 11:10:09 pm
If I were setting it up, you'd be able to take things with you out of the game, into your personal vault.  If you die, you lose everything you have on you, but you retain what you don't have, in your vault, (which you can't access in game).  You'd have to enter and exit the map through certain points (different for every player, randomly selected) to get back to the vault.

You could save up money and buy your way up skill trees.  There'd be a variety of skills, and they'd cost different amounts.  Going in, finding things of value, and getting out to sell them (as well as an in-game trading system) would be the main driver for a lot of players.  If you die, you retain what's in your vault, but lose all your skills.  Your fresh spawn starts over.

A lot of the bandit killings are done, because guys start s___ because they're not afraid of dying.  You lose your stuff, but that's a pretty small setback.  This way, you lose everything you've worked for.  It drives players to be more careful.  (Now, if you die, you go back to your vault.  If you have money saved up, you can buy the skills again, but if you don't, you're starting from scratch.)
Title: Re: Nightcrawler's Day Z Adventures
Post by: Plebian on December 12, 2014, 02:10:50 am
One of the easiest ways to add it would be to just add human contact as a needed input for survival in game. It would basically force people to group up, but that seems to be what you are shooting for here.

It would be quite easy to add in the going insane aspect to the game. You could randomly twitch and turn without player input, and you could also talk to yourself but you could not hear it only other players. This way the random twitching/turning would make aiming harder plus hiding would be more difficult because you do not know if your guy is randomly talking out loud. It would also give you a heads up if some twitching and yelling jibberish guy was approaching you. 

I think assigning random abilities to a game like this could add a lot to game play. You could have mechanic skills, electrical skills, medical skills, building skills etc etc. It might be certain basics everyone can do, but you might need someone with electrical ability to fix a radio/generator. If you added certain abilities you could also add in special tools just for those folks. Electricians might be able to repair/make more stuff if they find pliers, Multi-meter and a screwdriver. Medic folks might be able to do minor on site surgeries with forceps, scalpels and gauze... So on and so forth.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on December 16, 2014, 10:42:29 pm
http://youtu.be/uyZV3F6Vkho (http://youtu.be/uyZV3F6Vkho)

They're going to add illness to DayZ.  Interesting, but I think ultimately pointless.  In my hundred-plus hours of playing, I've yet to live long enough that illness would be an issue.  Somebody always murders me, or my old nemesis, falling to my death, gets me.
Title: Nightcrawler's Day Z Adventures: I found a truck!
Post by: Nightcrawler on December 18, 2014, 12:09:53 am
There are vehicles in the game.  I found one!

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%204/2014-12-17_00001_zps919ef37a.jpg)

I excitedly hit the road!  I didn't have anything to do with the truck, mind you.  I was just going to drive it around, lording it over other players, until someone murdered me and took it, or it ran out of gas.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%204/2014-12-17_00002_zps793512ef.jpg)

I didn't get far.  The truck was apparently part of some kind of Philadelphia Experiment thing...I ended up phase-shifting into the Earth itself, unable to extricate myself.

(http://i304.photobucket.com/albums/nn192/MKFAL/Day%20Z/DayZ%204/2014-12-17_00003_zps8acecaa3.jpg)

Getting out of the truck resulted in my immediate demise.  :facepalm
Title: DayZ Roadmap
Post by: Nightcrawler on December 18, 2014, 12:11:27 am
http://dayzdev.tumblr.com/post/105357749796/one-year-of-dayz (http://dayzdev.tumblr.com/post/105357749796/one-year-of-dayz)

Quote
In support of DayZ’s first anniversary, the team has also released an updated development roadmap for 2015. The roadmap contains a list of the feature goals for 2015. Please note that the DayZ development roadmap is not a fixed document, and the schedule and content always remain subject to change:

First Quarter

    Basic vehicles
    Advanced loot distribution
    New renderer
    New Infected AI
    Basic stealth system (infected and animals)
    Diseases
    Improved cooking and horticulture
    Advanced anti-hack system (Dynamic BattlEye)

Second Quarter

    Advanced vehicles (repair and modifications)
    Advanced animals (life cycle, group behaviour)
    Player statistics
    New UI
    Player stamina
    Dynamic events
    World containers
    New physics system

Third Quarter

    Traps
    Barricading
    Character life span + soft skills
    Animal predators + birds
    Aerial transport
    Console prototype
    Advanced communication

Fourth Quarter

    Animal companions
    Steam community integration
    Construction (base building)
    Beta version
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 09, 2015, 12:12:01 am
DayZ - Live action fan film by Eternum Pictures (http://www.youtube.com/watch?v=_rJymZUtDUw#ws)
Title: Re: Nightcrawler's Day Z Adventures
Post by: Desert Rat on January 09, 2015, 11:15:02 pm
Wow, that was pretty good. Just like DayZ. Hardly any zombies, but more than a few bandits. I was bummed when the guy's friend bought it.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 10, 2015, 07:33:35 am
I've been meaning to update this. 

http://www.youtube.com/watch?v=CWyFKbfHzRs#ws (http://www.youtube.com/watch?v=CWyFKbfHzRs#ws)

This is from one of the variations of the original mod.  I haven't played it, but it seems the developers have gone crazy with it.  They have Namalsk island, which is an homage to STALKER, right down to the bloodsuckers.

Check out the attachment.  Being unemployed (hopefully I go back to work soon, I'm going stir crazy), I have a lot of video game time on my hands.  It took me a long time to assemble all the gear you can see on Comrade Sniper here.  The damned Mosin Nagant was the hardest thing to find, just because I had bad luck.  The sniper scope was just luck, as finding one in good condition is rare.

It's not challenging to get this stuff, mind you.  You just have to be patient, because your guy is going to be hoofing it back and forth across the map.

Alas...before I could even use it, I was killed. I had holed up in a house, locked in. He just magically appeared there and shot me in the face while I was eating (it takes forever to cancel an action and get a weapon ready). I don't know if it was someone that happened to log in, having hidden in the same place as me, or if he was a hacker with a teleport cheat.  (The servers I play on are generally hacker free, but they do pop up from time to time.  Why you would cheat at a video game is lost on me.  It's not like you get anything if you win.)

Either way, it was...frustrating. Comrade Sniper did not serve International Socialism well today.

Once you die, of course, you start over with nothing. DayZ is the king of making a reasonable person rage quit.  LE SIGH
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 10, 2015, 07:34:38 am
Teddy and Me.

They put Teddy Bears in the game as part of the holiday update.  There are big Christmas trees in some of the cities, with bunches of teddy bears sitting around them.   :scrutiny
Title: Re: Nightcrawler's Day Z Adventures
Post by: seanp on January 10, 2015, 07:59:06 am
Why you would cheat at a video game is lost on me.

Ah, but that is because you have done real things in your time.  Many (most) people haven't.  It's not limited to video games.  It's the same people that race ahead to cut you off in traffic, walk faster to get ahead in the grocery line, always take two of the free mints at a restaurant.  They are winning at life, you see.

Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 12, 2015, 01:16:13 am
The first image is of a zombie chasing a bull.  I thought it was pretty funny.

The second is me getting off to a bad start.  I didn't last too long in that session.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Langenator on January 13, 2015, 10:27:08 am
The first image is of a zombie chasing a bull.  I thought it was pretty funny.

The second is me getting off to a bad start.  I didn't last too long in that session.

Yugo SKS in the first one?
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 13, 2015, 12:31:31 pm
Yes.  Both the SKS and the Mosin Nagant are weapons in the game.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Langenator on January 13, 2015, 01:02:53 pm
I just find it interesting that they picked the Yugo M59/66 model with the rifle grenade launcher fixture on the muzzle as their model.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 13, 2015, 01:12:33 pm
Bohemia Interactive is based in the Czech Republic and Slovakia.  I'm guessing that the modelers just had a chance to examine a Yugoslavian SKS.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 13, 2015, 02:06:18 pm
There's a bug in the game that damages your legs.  It happens rarely when you're on the second floor of a building.  The game freaks out and thinks you fell.  Usually it just ruins your pants and shoes.  In this case, it broke my legs. 

Now, you can fix a broken limb.  You just need sticks and rags or gauze to make a splint.  But I didn't have a splint, I didn't have sticks, and I didn't have a edged weapon to cut sticks from a tree.  So I was reduced to crawling around Cherno futilely.  I did what any reasonable person would do in this situation: I stabbed myself in the neck with a screwdriver, respawned, ran back to Cherno, and recovered my gear.

Seeing my own corpse was a bit of an existential moment for me, I'm not gonna lie.  "I need a drink," my character said.  Yeah, man, me too.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Adskii on January 14, 2015, 04:55:07 pm
Do we have a group for the DayZ mod? This game seems like you need company to play it
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 14, 2015, 05:28:20 pm
I haven't played the mod, but I could install it and learn it if other guys want to play.  THere's a We The Armed Steam Group.  Also, my Steam handle is MK EOD.  Everyone here is welcome to friend me.
Title: Re: Nightcrawler's Day Z Adventures
Post by: luke213(adamsholsters) on January 14, 2015, 06:27:50 pm
Well I was playing the mod for a little bit but I'll admit time isn't on my side and I haven't played in a while. I'd be willing to find a little time here and there after a little while if you guys get something together;)

Luke
Title: Re: Nightcrawler's Day Z Adventures
Post by: Plebian on January 15, 2015, 04:11:17 am
I play the mod quite abit. I would be more than happy to group with some WTA folks.

Plebian is my steam name. I tend to go by Plebe in DAYZ mod servers.

If folks are down for it. It might be nice to grab epoch mod of DAYZ mod and make a WTA base.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 17, 2015, 08:28:29 am
I found this oddity at the top of a big smokestack near the town of Vybor.  :shocked
Title: Re: Nightcrawler's Day Z Adventures
Post by: Langenator on January 17, 2015, 09:00:01 am
For those of us on tiny screens, what is it?
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 17, 2015, 09:03:13 am
There's an evil clown in the smoke stack.
Title: Re: Nightcrawler's Day Z Adventures
Post by: GeorgeHill on January 17, 2015, 06:57:19 pm
Dear Day Z Developers,
Port to Mac.

Cheers,

Ogre
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 17, 2015, 07:56:53 pm
Well George, the game is only for real computers.  You can't play it on a Kindle, either.  :neener

In all seriousness, I think there's no Mac port for two reasons: number one, it's still an alpha, and number two, I don't think Macs are especially common in eastern Europe.

Now, H1Z1 is out.  That game is from Sony Online Entertainment.  It, too, is in Alpha, but it's got a lot going for it: better engine, better counters to hackers.  It will eventually be out for PS4, too.   I don't think a Mac port is out of the question.
Title: Re: Nightcrawler's Day Z Adventures
Post by: ksuguy on January 17, 2015, 08:24:19 pm
Maybe it is too much work to add a prius and skinny jeans to the game engine.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Gunnguy on January 24, 2015, 04:43:09 pm
Id be interested in playing myself if it was a group effort/mission.

 :hmm
Title: Re: Nightcrawler's Day Z Adventures
Post by: seanp on January 24, 2015, 05:18:39 pm
I'd be into h1z1 if anyone else is...
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 24, 2015, 05:20:42 pm
I've got H1Z1. 

My Steam ID is MK EOD.  Anyone here is welcome to friend me.
Title: Re: Nightcrawler's Day Z Adventures
Post by: seanp on January 24, 2015, 05:21:41 pm
I'm downloading it now.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Gunnguy on January 25, 2015, 11:10:34 pm
H1Z1??? I got DAY Z cause Mike!
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on January 25, 2015, 11:18:58 pm
I have both...
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on February 06, 2015, 08:26:51 pm
There's been another big update!

#DayZ ~ Stable Update 0.53 Full Showcase ~ Prison Island ~ Leather Clothing ~ Buddy System! (http://www.youtube.com/watch?v=ViAWfbC8Hug#ws)
Title: Re: Nightcrawler's Day Z Adventures
Post by: jamisjockey on February 07, 2015, 03:17:19 pm
I so wish I had a computer that would run DayZ.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on August 24, 2015, 10:26:05 pm
http://www.youtube.com/watch?v=RRmKdAHD1cs (http://www.youtube.com/watch?v=RRmKdAHD1cs)

Not me playing, but exciting all the same.
Title: Re: Nightcrawler's Day Z Adventures
Post by: GeorgeHill on August 25, 2015, 08:45:59 pm
Still no Mac love.

*sigh*
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on August 27, 2015, 07:29:21 pm
http://www.youtube.com/watch?v=bCmYNaL2uGI (http://www.youtube.com/watch?v=bCmYNaL2uGI)

http://www.youtube.com/watch?v=LXajCfwbUhE (http://www.youtube.com/watch?v=LXajCfwbUhE)

I'm staying off H1Z1 until you can properly remap the controls.   :eh
Title: Re: Nightcrawler's Day Z Adventures
Post by: ksuguy on August 27, 2015, 11:56:20 pm
Still no Mac love.
*sigh*

The developers probably need to work on adding models for a Starbucks location, a driveable Prius, and skinny jeans & and man purses to the player equipment options.  Once those are available in game, then they can release it on Mac.   
Title: Re: Nightcrawler's Day Z Adventures
Post by: ZeroTA on August 28, 2015, 09:08:26 pm
It's not a purse, it's a satchel. Indiana Jones has one.

;)


Sent from my iPhone using Tapatalk
Title: Re: Nightcrawler's Day Z Adventures
Post by: GeorgeHill on August 28, 2015, 11:02:09 pm
Jack Bauer has a satchel.
Title: Re: Nightcrawler's Day Z Adventures
Post by: HMPlatinum on August 29, 2015, 09:05:17 pm
But everyone is OK with Starbucks, Prius, and skinny jeans?

 :facepalm
Title: Re: Nightcrawler's Day Z Adventures
Post by: GeorgeHill on August 29, 2015, 11:07:29 pm
But everyone is OK with Starbucks, Prius, and skinny jeans?

 :facepalm
Don't judge.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on August 31, 2015, 05:54:19 pm
H1Z1 is coming out on PS4, too, George.  Getting a PS4 might be a better gaming investment then trying to bootcamp or whatever games on a Macintosh.  At least with a console, you can play on the couch and have the family gather round.

I think H1Z1 is probably a better game than DayZ.  I just haven't played it because you can't remap the controls.  I've been using the same damned control layout since 1997, and it's not WASD, so until they finally add that functionality, they can suck it.
Title: Re: Nightcrawler's Day Z Adventures
Post by: ksuguy on August 31, 2015, 05:58:19 pm
I just haven't played it because you can't remap the controls.  I've been using the same damned control layout since 1997, and it's not WASD, so until they finally add that functionality, they can suck it.

I hate games that do that.   Basically I still use the same control layout from Duke Nukem 3D with a few modifications due to having a better mouse now.    I cannot play an FPS using the WASD keys,  I need to use the arrow keys or it just won't work.   I imagine it is even worse for you since you are left handed.   
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on August 31, 2015, 06:39:48 pm
I hate games that do that.   Basically I still use the same control layout from Duke Nukem 3D with a few modifications due to having a better mouse now.    I cannot play an FPS using the WASD keys,  I need to use the arrow keys or it just won't work.   I imagine it is even worse for you since you are left handed.   

Not really.  I don't use the mouse left-handed.  Never even tried it.

H1Z1 HAS a screen for remapping the controls, it's just not fully enabled yet.

I use the control layout from TERMINATOR: Future Shock: SKYNET

http://www.youtube.com/watch?v=lzLrYw4dowA (http://www.youtube.com/watch?v=lzLrYw4dowA)

So it was an FPS with an open outdoor world and driveable vehicles, in 1996.

It's also the last good Terminator game anyone has made. :(

The basic layout of the controls:

A = Forward
LSHIFT = Left
Z = Backward
X = Right
S= Jump
SPACE = Use
C = Crouch

Anyway, here's an interview with one of the developers of DayZ:

http://www.youtube.com/watch?v=eUwNhw3vwp0 (http://www.youtube.com/watch?v=eUwNhw3vwp0)
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on August 31, 2015, 07:03:22 pm
Related:

http://www.youtube.com/watch?v=eCrEc8u6mpg (http://www.youtube.com/watch?v=eCrEc8u6mpg)

Yes, at the end, he escapes on a Star Wars speeder.  :rotfl
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on September 20, 2015, 04:00:45 pm
http://www.youtube.com/watch?v=E7AH8nzL4Ys (http://www.youtube.com/watch?v=E7AH8nzL4Ys)

H1Z1 is progressing nicely.  I've played it a little, but the inability to remap the controls at present is a huge annoyance.

I've taken a hiatus from DayZ until they put zombies back into the game.  They had a huge bug with the previous update, so they were temporarily removed in 0.58 Alpha.  DayZ without zombies is just Day.
Title: Re: Nightcrawler's Day Z Adventures
Post by: GeorgeHill on September 20, 2015, 04:50:00 pm
DayZ with out zombies must be like a warmer The Long Dark. 
Title: Re: Nightcrawler's Day Z Adventures
Post by: HMPlatinum on September 21, 2015, 12:56:15 pm
Don't judge.
:rotfl

But, but...Prius!
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nick Cage on September 21, 2015, 03:12:23 pm
My friends and I bailed on Dayz a while back, it became too much of a grind all the time to do the stuff we wanted to do (like pants banditry haha) we play ARK and the ARMA 2 dayz mod these days.

Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on September 24, 2015, 06:20:14 pm
http://www.youtube.com/watch?v=KRCnkxmyjBc (http://www.youtube.com/watch?v=KRCnkxmyjBc)
Title: Re: Nightcrawler's Day Z Adventures
Post by: MTK20 on September 24, 2015, 06:57:33 pm
Related:

http://www.youtube.com/watch?v=eCrEc8u6mpg (http://www.youtube.com/watch?v=eCrEc8u6mpg)

Yes, at the end, he escapes on a Star Wars speeder.  :rotfl

Been a while since I checked in on this thread.

That was probably the largest zombie horde I've ever seen in a zombie video game.

The gameplay, environment, and especially the starwarsy ending to the video are all very impressive :thumbup1.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Desert Rat on September 24, 2015, 08:51:40 pm
I'm loving those Dayz Exile vids Frankie is doing. It really puts the Z in DayZ.  :thumbup1
Title: Re: Nightcrawler's Day Z Adventures
Post by: MTK20 on September 24, 2015, 09:23:15 pm
http://www.youtube.com/watch?v=KRCnkxmyjBc (http://www.youtube.com/watch?v=KRCnkxmyjBc)

Was able to watch the second vid as well.

I really like this guys channel. He puts out good content and he's humorous to boot :thumbup1.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on December 18, 2015, 06:05:42 pm
http://www.youtube.com/watch?v=HiLmuuOz7us (http://www.youtube.com/watch?v=HiLmuuOz7us)

Updates keep rolling, slowly but steadily.  0.59 is out now.  Frame rates are much improved as they continue optimization.  New weapons have been added.  More vehicles have been added as well.

http://www.youtube.com/watch?v=tmaGl9SrVZs (http://www.youtube.com/watch?v=tmaGl9SrVZs)
Title: The Right Arm of the Free World
Post by: Nightcrawler on December 23, 2015, 12:03:21 am
http://www.youtube.com/watch?v=OVLK5oIMZzo (http://www.youtube.com/watch?v=OVLK5oIMZzo)
Title: Re: Nightcrawler's Day Z Adventures
Post by: Gunnguy on December 25, 2015, 08:15:18 pm
Playing Day Z again just to see what has changed. A lot of stuff has. To my surprise I don't starve or get as thirsty anaymore. Could still improve that a bit though. Finding weapons much easier, but food is scarce. Over all getting a lot better.



Title: Re: Nightcrawler's Day Z Adventures
Post by: GeorgeHill on December 26, 2015, 08:21:46 pm
 :banghead 
Please come out for MAC!
Title: Re: Nightcrawler's Day Z Adventures
Post by: Gunnguy on December 26, 2015, 08:59:05 pm
LOL! George!
Title: Re: Nightcrawler's Day Z Adventures
Post by: Langenator on December 27, 2015, 09:18:02 am
:banghead 
Please come out for MAC!


I remember switching from Mac to PC back around 1995 so I could play Doom on the LAN in our apartment.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on March 27, 2016, 01:33:08 am
http://www.youtube.com/watch?v=UW35L3ZkXNk (http://www.youtube.com/watch?v=UW35L3ZkXNk)

Once v 0.60 stable hits, with the DirectX 11 renderer, the game will become much more playable.  Hopefully it will eliminate most of the lag and the huge framerate drops seen up until now.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Gunnguy on April 01, 2016, 02:32:16 am
SWEET!
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on June 23, 2016, 02:54:17 am
https://www.youtube.com/watch?v=WbTdsSI15DM

DayZ has been updated to 0.60 Stable.  A LOT of new features have been added, and this short vid gives the rundown.

I'm swamped with writing projects at the moment, but when I get some free time again, I'll be getting back online to try out the new version.
Title: Re: Nightcrawler's Day Z Adventures
Post by: lesptr on June 23, 2016, 02:07:22 pm
I hope the next installment to
This is close.
(http://uploads.tapatalk-cdn.com/20160623/e54c0c01200c0b4b3007b63d3203a66e.jpg)
Title: Re: Nightcrawler's Day Z Adventures
Post by: GeorgeHill on June 23, 2016, 03:12:05 pm
I hope the next installment to
This is close.
(http://uploads.tapatalk-cdn.com/20160623/e54c0c01200c0b4b3007b63d3203a66e.jpg)
THIS.
Title: Re: Nightcrawler's Day Z Adventures
Post by: GeorgeHill on June 23, 2016, 03:12:30 pm
Oh...
Is it out for Mac yet?
Title: Re: Nightcrawler's Day Z Adventures
Post by: Gunnguy on June 24, 2016, 12:34:22 am
When you do, Mike. Hit me up and we'll stream it on twitch.
Title: Re: Nightcrawler's Day Z Adventures
Post by: Adskii on June 24, 2016, 09:32:41 am
With the steam summer sale going on is it worth grabbing ARMA III to get the ARMA III version of Dayz mod?
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on August 26, 2016, 07:41:27 am
http://www.youtube.com/watch?v=PH7k08XXLwE (http://www.youtube.com/watch?v=PH7k08XXLwE)

I'm moving again, and haven't actually gamed in a couple of months.  Once things calm down and I get settled, I'll get back into it.  In the meantime, I'll keep the dream alive with good videos I find. :)
Title: Re: Nightcrawler's Day Z Adventures
Post by: Nightcrawler on September 08, 2016, 10:29:15 pm
http://youtu.be/f8bMDZrfOwo (http://youtu.be/f8bMDZrfOwo)

Sent from my LG-H811 using Tapatalk

Title: Re: Nightcrawler's Day Z Adventures
Post by: Roper1911 on December 26, 2016, 04:20:52 pm
I play the Arma II mod some. is the standalone worth it?
Title: Re: Nightcrawler's Day Z Adventures
Post by: GeorgeHill on September 10, 2017, 11:55:30 pm
So I've finally got in on the DayZ action. 
I think Mike made it look so much more fun than it actually is.  The world is beautiful in DayZ.  The maps are huge and detailed.
But the world is so so very empty.  I played for many hours and 2 characters both starved to death.  Dehydration and Starvation, actually.  One character was by several ponds with lots of water, and killed several chickens.  But I was unable to drink the water or eat the chicken.  Or even pick it up.  So much of the world is unable to be interacted with.  Like doors.  And chairs.  And refrigerators and cupboards.  Beds are just for looking at...
And the Zombies move a fluffton faster than you ever will.
The DAYZ thing has great potential and I read up on all the Dev going on with it.  And I think they could really really have something here.
But right now it's still an empty sandbox.
An empty sandbox full of a______s that will kill you in a heartbeat.  Save for one guy I ran into... He was wearing nothing but underwear that creeper-stalked me until I lead him into an ambush and got the drop on him. 
He said, "Please kill me.  I want to die."
So I did.  And after awhile... I felt the same way.