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Author Topic: Halloween Shotgun Shoot Report  (Read 9462 times)

Harm

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Halloween Shotgun Shoot Report
« on: November 04, 2009, 03:49:14 pm »
So I typed up several page report on the ACTS sponsored Halloween Shotgun Shoot, and then hit the windows key on my laptop and kerfluffle wazoo it's all gone.  So I've retyped the pertinent bits, modified and compressed a few things and bobs your uncle. 

So anyone who knows me, knows I LOVE Halloween.  I spend a lot on it every year.  So I heard about an Arizona Halloween Themed Shotgun Shoot I called my brothers, and talked them into it, registering ASAP.  It was held at the Pima Pistol Club in Oro Valley here in Az.  Quite a nice facility, I'd never been before, but if I counted right they had approx. 7 shooting bays and 1 large general range.  There were 4 stages, each with their own theme.  And after the individual competition was over, there would be a chance for impromptu formed teams for a team competition as well.  They definetly had the facilities for it, the only complaint I had was that it did not mapquest or google maps well.  That aside it was a great choice for location. 

Each stage was approx 16-18 targets or shots required, if you were perfect.   :neener

Because we got there a little late we missed the walk through of the first stage so I'll come back to that. 

Stage 2 was Friday the 13th Part 87.  Essentially 1 standing Silhouette target and 8 firing positions.  Requirment was to take 2 shots from each position.  If you missed a shot you had to proceed to the next shooting bay engage and then return to the missed position and take the required shot. 

My brothers and I each did fairly well with this stage, although we quickly discovered our deficiency in shotgun competition.  Reloading.  Fast.  And on the move.  More on this later. 

Stage 3 was Dawn of the Dead: Andy's DEAD!  Gun is emptied along with any magazines, speed loaders etc and left at the first shooting bay.  Begin by crawling through 3 short culvert pipes, get to your shotgun loaded and engage 8 falling silhouette/zeds through the first window, reload and move to the 2nd window and engage 8 more, reload, get through the window  :scrutiny and engage 1 final falling zed to end the stage.  Or 80 seconds.  Whichever came first.   :facepalm

My second discovery.  Large man does not get through unanchored tubes quickly.  I got through them.  And was even able to load up and engage the first batch of zeds, and reload before I got timed out.  Better than the guys with the magazine fed Saigas.   :devillol  Note to self.  Time to hit the gym. 

Stage 4 was Army of Darkness - Don't Forget the Lyrics.  Start from a chair.  And engage a texas star and 3 falling silhouettes, while avoiding 3 closely placed falling NO SHOOT targets.  (from sitting or standing).  Then grabbing the Necronomicron (this thing was AMAZING just like the movies), you had to reload on the move, while holding the big freaking book of the dead, and then engage 4 falling plates and one silhouette with both a chest and face pop plates (for bonus).  Move to the "store" where you grab your lever gun and fire 3 rounds into a silhouette target while screaming your line from Army of Darkness.  Failure to say the line is a 15 second penalty. 

My 3rd discovery.  Light 20 gauge ammo does JACK at range.  I could not knock off the furthest tip of the texas star.  GRRRR.  Although I clearly hit it several times it would not drop. 

My brothers discovery.  His goose gun with super tight choke, FREAKING AMAZING AT RANGE - more on that later. 

And we're back again:
STAGE 1 - Monster Hunter International - This was awesome!  Engage 2 wights (drop silhouettes with multiple stopping points) must neutralize to the bottom before moving on.  Engage Vampire requires 5 shots to the heart, and then use the sword  :devillol to cut through the target (provided katana).  Then you met the only target that could be engaged outside of a firing position, a single falling silhouette that activated double Texas Stars.  Drop all plates off the stars to end the stage. 

The team stage wasn't called anything, but it sure seemed like it was also inspired by MHI or L4D as it was also setup by the guys from CAV Arms.  Basically 50 different targets down range.  Drop Plates, Silhouettes, Texas Stars etc.  4 guys engage till they all fall down, then sprint for the "doorway" and after the last guy is through, place a barrel to lock the "safe-room" a la L4D. 

Take aways.  The guys from Cav Arms are fans of MHI.  They set this up and Russel RSO'd this stage.  Very cool. 

So take aways analysis - Reloading.  I need to get better at my reloads with the shottie.  My brothers and I were the only one's who were new to gaming.  And it showed when it came time to reload.  I feel confident reloading my handgun.  I feel ok with my Rifle.  But with the shotgun, I have never felt more inadequate. 

To address the, "FROM THE MOVE" portion, obviously there will rarely be a point you'll ever tactically want to reload ON the move, but reloading fast is a must.  So as long as you seperate the game from the train your ok. 

Crawling through unanchored plastic tubes, with my ahem, bulk.  NOT FUN.  But I got through it.  I hate to use sports motivators, but seriously "YOUR I WILL IS MORE IMPORTANT THAN YOUR I CAN!"  Or something like that.  I got through it, I reloaded and I got good shots down range. 

Which brings  up the next take away.  Gear selection.  The guys with the magazines (thankfully their own competition category) reload bloody fast!  Until they have to reload their mags.  Then they lose.  Every time. 

20 Gauge. With buckshot I'd be ok with it.  But seriously lacked the reach out and touch of the 12.  So it's a point to ponder here.  Not sure a resolution.  Tighter choke maybe?  Not sure.  My kid brother dropped the last 6 points on the 2 Texas Stars in Stage 1 with his Goose gun, super choke and compensator etc.  Very cool.  Got it on video.  It's awesome. 

And finally.  RE-FREAKING-LOADING!  I can't emphasis this enough.  It kicked my ass all day.  I tried 2 shotties.  My 20 gauge and a friends 870.  The 20 gauge has a massive lip at the top of the loading chamber, if I pushed the round up to high I'd get hung up there.  The 870 feed ramp thingy (not my gun, don't know it's technical name) kept getting hung up.  I don't know whether to blame me or the weapon.  So I'll just summarize with, Know your weapon and how to load it. 
ArizonaIn Deo Confido

Once more into the fray
Into the last good fight I'll ever know
Live and die on this day
Live and die on this day

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    KendoPt4

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    Re: Halloween Shotgun Shoot Report
    « Reply #1 on: November 04, 2009, 04:45:15 pm »
    Didn't you say Ash was there?  You forgot to include that awesomeness in your write-up!
     ;)

    Harm

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    Re: Halloween Shotgun Shoot Report
    « Reply #2 on: November 04, 2009, 04:55:29 pm »
    Yes I did mention that didn't I?  One of the guys running Boomstick (i.e. Double Barrel) was dressed as Ash.  Freaking awesome costume.  This guy was amazing with a SxS.  Tactical SxS indeed!  I would not go against this guy with a Pump or Semi with him in his SxS.  Proved that the man is the weapon the gun is just the tool. 
    ArizonaIn Deo Confido

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    Live and die on this day
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    Matthew Mayner

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    Re: Halloween Shotgun Shoot Report
    « Reply #3 on: November 04, 2009, 05:32:51 pm »
    Sounds like too much fun.  I would love to do a course like that.
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    HideWithPride

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    Re: Halloween Shotgun Shoot Report
    « Reply #4 on: November 04, 2009, 05:35:23 pm »
    Nice write up, Harm.
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    Re: Halloween Shotgun Shoot Report
    « Reply #5 on: November 05, 2009, 10:53:58 am »
    Trust No One

    Alric

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    Re: Halloween Shotgun Shoot Report
    « Reply #6 on: November 05, 2009, 10:37:40 pm »
    Army of Darkness shooting range? Sounds awesome ;D

    Plebian

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    Re: Halloween Shotgun Shoot Report
    « Reply #7 on: November 06, 2009, 02:03:44 am »
    That fella was working that SxS!!!       :bang
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    FluffyHitman

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    Re: Halloween Shotgun Shoot Report
    « Reply #8 on: November 06, 2009, 03:23:59 am »
    Which brings  up the next take away.  Gear selection.  The guys with the magazines (thankfully their own competition category) reload bloody fast!  Until they have to reload their mags.  Then they lose.  Every time. 
    I've got to say I'm somewhat confused with this. You said 16-18 shots if you were perfect. Saigas have some very good 12 round magazines available, or 10s, or 8s, or however many you want below 12 since one particular brand is made to be easy to cut down, can't remember which. Carry 3 12-rounders and you have twice as many shots as you should need, or four 8s, or 3 10s, I'm not seeing where needing to reload your magazines would be a problem, except for the Dawn of the Dead scenario, which is getting an empty gun, empty magazine, loading, and shooting, which doesn't seem like something that would happen much at all outside of a scenario specifically designed for it.

    Harm, according to the Brian Enos site, there was supposed to be an Aliens-themed stage, can you think of what that would have been?
    "Sometimes it's better to light a flamethrower than curse the darkness." - Terry Pratchett

    Harm

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    Re: Halloween Shotgun Shoot Report
    « Reply #9 on: November 06, 2009, 11:18:51 am »
    Fluffy, sorry I wasn't clearer.  When I meant reloading, I meant reloading the mags.  The Dawn of the Dead scenario required your gun and speed tubes and speed loaders and magazines, and side saddles to be completely empty.  So that was a stage where the tube guys had a tremendous advantage over the magazine guys. 

    Per just regular mid scenario reload, yeah the magazine guys dominated.  Well to a point. 

    There were a lot of Saigas there.  And I only saw 2 that had no issues with FTE/FTF.  And I'm not talking just a one time issue, no I'm talking about each of the other ones experienced repeated problems.  FWIW. 

    An Aliens stage?  I honestly can't think of one, unless they somehow got the team comp at the end to suggest Aliens instead of L4D.  I honestly don't know.  5 stages and all had pretty clear directions, storyline and from "playing" it was obvious the connection to their source.  Sorry man, no idea. 
    ArizonaIn Deo Confido

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    FluffyHitman

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    Re: Halloween Shotgun Shoot Report
    « Reply #10 on: November 06, 2009, 04:31:55 pm »
    There were a lot of Saigas there.  And I only saw 2 that had no issues with FTE/FTF.  And I'm not talking just a one time issue, no I'm talking about each of the other ones experienced repeated problems.  FWIW. 
    I saw the video from one of the guys running one, he commented that as long as there was no more than one failure per drum, he was still better off using the drums than the magazines, and he had 2 failures in 4 drums. Don't think he had any problems with the standard magazines like the used for the Dawn of the Dead scenario. There was another guy using a drum in a saiga that forgot to put the drum back in after clearing a jam on the team stage, so he ended up losing a lot of time, but that was his screw-up, you can't expect the drum to feed when it is sitting on a table a couple feet below your gun.

    The guy that got second place overall mentioned that his saiga was apparently very wet inside, he had left it overnight in his car an every time he ejected a round at the end, it came out all wet. He attributes that to the failures.
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    Harm

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    Re: Halloween Shotgun Shoot Report
    « Reply #11 on: November 06, 2009, 04:48:06 pm »
    Yeah i didn't do a lot of looking to see what their issues were.  I noted my observations with Tube guns as that is what I am more likely to use for HD and future games so that is where my focus was/is.  Speaking of, picking up a new 12 gauge today to try and fix the 20 gauge issue!   :devillol
    ArizonaIn Deo Confido

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    Into the last good fight I'll ever know
    Live and die on this day
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    GeorgeHill

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    Re: Halloween Shotgun Shoot Report
    « Reply #12 on: November 06, 2009, 05:32:05 pm »
    PICS OR IT DIDN"T HAPPEN!

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    Harm

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    Re: Halloween Shotgun Shoot Report
    « Reply #13 on: November 06, 2009, 05:36:24 pm »
    I'll throw a couple up on here tonight George, but they're on my facebook in the meantime.   :nervous
    ArizonaIn Deo Confido

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    Live and die on this day
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    Matthew Mayner

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    Re: Halloween Shotgun Shoot Report
    « Reply #14 on: November 06, 2009, 05:55:45 pm »
    Watching the videos that made me feel like practicing quick reloading with my 870.  I've got a +2 mag extension so that gives me 6 +1 round capacity.  From the side saddle (6 rounds) to the loading port I can do fairly quickly.  But I need to figure out a good way to hold extra shells.
    IdahoCome check out my blog for more SCI-FI and Fantasy stories. I promise you lots of explosions!

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    Harm

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    Re: Halloween Shotgun Shoot Report
    « Reply #15 on: November 06, 2009, 07:42:34 pm »
    I will vouch that storing them in your pockets, just plain doesn't work!   :devillol
    ArizonaIn Deo Confido

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    Live and die on this day
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    coyotesfan97

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    Re: Halloween Shotgun Shoot Report
    « Reply #16 on: November 06, 2009, 08:10:40 pm »
    This is what some of the guys who are issued Benellis on my team use carrying extra rounds.

    Spectre gear 20 round 12 gauge thigh pouch

    You could also use some type of belt dump pouch.  I have a Maxpedition dump pouch that I could use for 12 gauge rounds if I was carrying a shotgun.

    Maxpedition rollypolly dump pouch
    ArizonaThe bravest are surely those who have the clearest vision of what is before them, glory and danger alike, and yet notwithstanding, go out to meet it.  Thucydides 471BC

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    GeorgeHill

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    Re: Halloween Shotgun Shoot Report
    « Reply #17 on: November 06, 2009, 11:00:09 pm »
    Okay... that looked like it was some amazing fun.
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    Harm

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    Re: Halloween Shotgun Shoot Report
    « Reply #18 on: November 07, 2009, 01:52:07 am »
    Couple of Pics - this is from the Team Stage.  These pics are me and my brothers.


    ArizonaIn Deo Confido

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    Harm

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    Re: Halloween Shotgun Shoot Report
    « Reply #19 on: November 07, 2009, 02:01:23 am »


    And I acknowledge there are problems with the credits, for some reason every fourth one would cut off a letter on the edge.  Stupid thing.  I re-edited it four times and it kept changing what it would cut.  So hell with it.  This is what you guys get. Enjoy.
    ArizonaIn Deo Confido

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    Live and die on this day
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    seanp

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    Re: Halloween Shotgun Shoot Report
    « Reply #20 on: November 07, 2009, 07:17:40 pm »
    Nice.  That looks like a lot of fun.
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    Re: Halloween Shotgun Shoot Report
    « Reply #21 on: November 09, 2009, 11:10:12 pm »
    This looks like the kind of thing my 1740 was made for...

    Now to get some 10-round extensions, slap the 28" barrels back on, and go to town.

    Irwin

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    Re: Halloween Shotgun Shoot Report
    « Reply #22 on: November 10, 2009, 12:20:09 am »
    You might have to make a wheeled tripod lol.

    Grant

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    Re: Halloween Shotgun Shoot Report
    « Reply #23 on: November 11, 2009, 11:25:56 pm »
      Looks awesome :D

     I am still watching, as 1/4 way through for some reason the youtube ved reloaded itself...

    But cool nonetheless.

    Where will it end?

    MHI books, shirts, gun events....Now we need MHi guns and movies :D
    Montana"I’d say the worst part of all this is the feeling of betrayal,           but I’m betting the part where they break in here and beat us to death might be worse.”

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