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Author Topic: Nightcrawler's Day Z Adventures  (Read 71869 times)

Nightcrawler

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Re: Nightcrawler's Day Z Adventures
« Reply #100 on: June 03, 2014, 02:37:16 am »


You know what game I'd like to play?

I like open-world games, from Grand Theft Auto to DayZ (event though those two games are very, very different).  I like the randomness that a multiplayer game with dozens of players can produce.

My game would be set in a massive, open world.  Parts of it would be carefully crafted so as to be interesting to explore.  The maps probably wouldn't be as big as DayZ, and there might be load screens between them, but it'd be less of a burden on the system that way.  You could even have the open world around the crafted part be procedurally generated, like Minecraft, but an infinite world in this setting would just make for a lot of wandering around by yourself.  Different maps would be released as the game developed, with different settings and environmental hazards.  A snowy winter map makes cold one of the hazards; if bandits rob you and take your coat, you may freeze to death.  In a desert map, you require more water.

Your task as the player is to survive and thrive, and that's mainly it.  The game would take elements from DayZ, MMORPGs, STALKER, and Minecraft.

The graphics probably wouldn't be cutting edge.  The models would be cleaner, lower polycount, with painted textures.  The idea is to get the highest framerates possible, for the smoothest gameplay, instead of trying to achieve photorealism (most players don't have the horsepower on their machines to play maxed out anyway).

For immersion sake, the game would play entirely from the first person.  You'd walk, shoot, drive, and even fly aircraft from the first person.  As many movements and motions as possible would be animated, like in Dead Island and similar games.  You wouldn't press USE and magically appear in a car.  Your character would actually open the door and you'd climb in.  You'd actually grab onto and climb ladders, push doors open, things like that.  When you look down, you see your feet.

The environment would not be static.  Ideally, it'd be destructible, like in Battlefield 3 and 4.  Buildings and objects could be moved, placed, or destroyed, all modeled with a believable physics engine.  If you ran through a room full of bottles, cans, and trash, these items would get kicked around and moved as you bumped into them.  You'd be part of the environment instead of a pair of floating hands on a completely static backdrop.  Can't get into a building?  Blow a hole in the wall.

Your character would be extremely customizable.  Pick your sex, pick your skin color, build, height, weight, eye color, hairstyle, all of it.  Pick out your clothes.  You could even be LEFT HANDED.  Your character would be YOU, if you wanted.  The body type and size would, to some extent, affect your character's ability.  If you made a big fat guy, you wouldn't be able to run as long.  If you made a waifish, thin woman, you would be more encumbered when carrying a given load.  You could be a short guy to be a smaller target, or a big guy to be a little stronger.

When you start the game, you first create your character.  You start off with a certain amount of in-game money, which you can use to equip yourself from the available starter equipment.  You may forego the binoculars to get more chemlights or a better flashlight, for example.  You may spend some of the money on a starter pack or utility vest so you can carry more equipment.

Items in your pack are not readily accessible. When you hit the inventory button, your character removes the pack, takes a knee, and opens it.  Don't put stuff you need (like your spare ammo) in the pack.

After you pick your starter inventory (which does not include a firearm, but does include knives, hatchets, and other tools), you're inserted into the game world through one of multiple entry points.  The setting is a huge quarantined area.  Most of it is open country, but there are villages, towns, even cities.  The quarantined areas have been attacked and claimed by various large (100+ feet tall!) kaiju-type monsters.  These creatures come from the sea, and would occasionally make an appearance in the game.  They're not the main threat, though.  The main threat are the smaller creatures, the mutants, the parasites, and other people.

Monster parasites would bond with animals like people, bears, wolves, etc., to make hostile and dangerous mutant enemies.  So why go into the quarantine zone?  Because Kaiju and mutant tissues are valuable.  Other artifacts and items that appear in the game world are very valuable.  If you find one, and make it back to the entry point, you're able to sell whatever you collect for cash.  You can then upgrade your character, buy better gear, buy weapons, and go back in better armed.

If you die, you lose everything you're carrying.  The stuff you have saved in your character vault is preserved, though.

There are NPCs in the game as well.  Random people, scavengers, bandits.  Some ignore you, others are hostile.  The quarantine zone is also patrolled by blue-helmeted UN military forces.  Depending on the map or server settings they may shoot on sight, and may even send aircraft over that attack all players.  You may be able to surrender to them, in which case you'll lose all of your gear and will be escorted off the map.  If you ambush and take out a patrol, you'll be able to score heavy weapons, night vision, stuff like that.  But it's very risky to try.

You can also spend your money on abilities for your character.  Buy the equestrian perk and you can ride horses, if you find one.  Other perks would allow you to reload faster, use certain weapons better, run faster, carry more of a load, fly aircraft, or be a bit more durable.

The downside?  If you die, your character loses all of your accumulated perks.  (If you surrender and are escorted off the map, you lose your gear but not your skills.)  None of the perks will give you a massive advantage over new players, though.  It's not like an RPG.  There are no levels.  The new guy with a crappy pistol can still kill you by shooting you in the back of the head.

There are tons of weapons.  Melee weapons like knives, tomahawks, and swords, for example.  There are also improvised weapons that you can find: crowbars, shovels, 2x4s, etc.  Many of these big items can't be stored in your inventory or magically stuck to your back.  If you deselect your 2x4 you just drop it.  You can also throw objects to cause some damage.  You may be able to kill an enemy player by dropping something heavy on them, for example.

There are also lots of guns.  The ballistics aren't tied to the gun so much as they are the ammo they use.  Rifle rounds will fly far and penetrate through a lot of stuff.  Pistol rounds move a lot slower.  The game features basic ballistics, so that bullets drop along a trajectory and actually have flight time.  The guns aren't real-world examples, just fictitious stand-ins to give the player a wide variety: hunting rifles, pistols, machine guns, assault rifles, battle rifles, lever rifles, pump and auto shotguns, magnum revolvers, etc.  Many of the weapons can be upgraded if you make it out of the quarantine zone and back to your gear vault.  You may also be able to find an arms dealer/gunsmith NPC in the game that will do this for you.  They can add scopes, lights, sell you bigger magazines, increase rate of fire, etc.

The game would be the most fun you could have sitting in front of your computer.  :(
« Last Edit: June 03, 2014, 03:14:17 am by Nightcrawler »
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    Nightcrawler

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    Re: Nightcrawler's Day Z Adventures
    « Reply #101 on: June 03, 2014, 07:16:20 pm »
    Just played some more.  I'm frustrated by the potential the game has, yet is so hampered by how (there's no other word for it) clunky the engine is.  Movements are jerky and clumsy.  The zombies can simply pass through walls at this stage, so hiding indoors does you no good.  Attacking zombies with weapons like crowbars and baseball bats is generally ineffective, and they'll beat you to death before you kill them.  Somehow, a good smack from a zed always draws blood on you.  On my last respawn, I had a zombie chasing me from the moment I appeared on the beach.  They're fast, and pretty much never give up.  There are very, very few zombies on the map, so they make up for it by making them a giant pain in the ass.

    On a different engine, a game like this could be so much more fun.  I don't know what kind of engine could create a big open world like that.  Grand Theft Auto 5 has a map that's several miles long; not nearly as big as Chernarus, but big enough for gameplay purposes I think (especially since each server is generally capped at 30-40 players).  Add some more enterable buildings and you'd really be onto something.

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    Re: Nightcrawler's Day Z Adventures
    « Reply #102 on: June 04, 2014, 11:30:48 am »
    Yeah, I'll never own a computer strong enough to play this.
     :'(
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    Re: Nightcrawler's Day Z Adventures
    « Reply #103 on: June 04, 2014, 12:26:48 pm »
    I'm still waiting for the standalone DayZ to come down in price. I never played the DayZ mod much after I got it. Nobody to play with makes that a lonely and frustrating experience... The few times I ran into other players, they would either follow silently, or attract Zombies and then leave me to them... completely unarmed, and unequipped. But at least I wasn't gunned down by other players (probably not worth the bullets)

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    Re: Nightcrawler's Day Z Adventures
    « Reply #104 on: June 08, 2014, 01:22:44 am »
    Sometimes DayZ is cruel.



    Like when you're a fresh spawn with no equipment and you get mobbed by zombies.



    Sometimes, discretion is the better part of valor.  If you're "armed" with a wrench, it's better to run than fight.



    Find a safe place to hole up and take care of your wounds.



    And fight back when you can!

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    Re: Nightcrawler's Day Z Adventures
    « Reply #105 on: June 13, 2014, 06:51:47 pm »
    Take a look at 7 days to die.  I swear if it ever comes to console, I'll be lost to my family forever.
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    Re: Nightcrawler's Day Z Adventures
    « Reply #106 on: June 14, 2014, 06:11:04 pm »
    Sometimes DayZ is cruel.


    Only sometimes?
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    Re: Nightcrawler's Day Z Adventures
    « Reply #107 on: June 15, 2014, 01:06:12 am »
    Another adventure!  As usual, I met a violent end.


    I started off doing okay, finding my beloved .357 and even a holster to carry it in!  Without speedloaders, the "reload" button doesn't work.  You have to go into your inventory and put the ammo in the gun.  Realistic, I suppose, but annoying.


    With the fire axe, I was able to make quick work of the zombies.  I'd found a shotgun, but guns are loud and attract more zombies.  I don't use them unless I have to.


    Deftly dispatching the dead.


    A high vantage point can help you find water, which I really needed.  It can also get you sniped.  You need to be careful.  I found the well I was looking for though.


    Things were going well.  I had a fancy hat and a nice coat.


    Exploring this building is where I met my end.  Another fellow came inside.  We saw each other at the same time.  I unloaded both barrels of buckshot into him, but he cut me down with his M4 at the same time.  I can only hope he succumbed to his wounds.


    As always, you are then reincarnated and start from scratch.  Circle of life.

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    Re: Nightcrawler's Day Z Adventures
    « Reply #108 on: June 15, 2014, 09:50:45 am »
    I could really get into that game.  Sucks they wont let Macs play.
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    Re: Nightcrawler's Day Z Adventures
    « Reply #109 on: June 19, 2014, 07:20:34 pm »
    It's not that they won't let you play, George; it's just that you have a Mac.  The game isn't even finished yet, and is still in alpha.  It's a little early to be expecting a cross-system port.

    Also, DayZ is on sale on Steam right now, 15% off.  It's now like $25.00.  That's pretty cheap for the sixty or so hours of entertainment I've gotten out of it.
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    Re: Nightcrawler's Day Z Adventures
    « Reply #110 on: June 19, 2014, 07:37:23 pm »
    Just slap a copy of windows on there in a dual boot game problems solved;) You don't have to use it for anything else, I haven't done it in years but it used to be pretty dang easy to dual book any intel mac and I'd be surprised if they have changed that. It was nice to be able to bounce back and forth if you had apps that required windows. Granted Virtualbox is easier for most apps and things than dual boot but it doesn't give full access to the video card acceleration nor the rest of the machines hardware since it's emulation. That said dual boot is what I'd be doing;)

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    Re: Nightcrawler's Day Z Adventures
    « Reply #111 on: July 13, 2014, 09:38:42 pm »
    For those of you frustrated by DayZ's clunky engine, there's another game coming along that may suit you better.  It's on the Planetside 2 engine, which is quite a bit better suited for this sort of game than ARMA 2.  It's from Sony Online Entertainment, and it's called H1Z1.

    It's going to be for PC and Playstation 4.







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    Re: Nightcrawler's Day Z Adventures
    « Reply #112 on: July 15, 2014, 10:55:03 pm »
    If your system doesn't have the horses to run DayZ...



    Plus, it's free!

    I find myself kind of liking these games with retro graphics.  Each new game has photorealistic graphics, costs millions to make, and you play through a corridor or in a tiny arena.

    Some of these indie games, though, they're doing more with less.  Me, personally, I care more about high resolution, high framerates, and good lighting than I do photo-real textures.  If I was making a DayZ game, the graphics would probably look more like Team Fortress 2 than the latest Call of Duty installment, but you'd be able to run it at 1080p, 60 frames a second, with a full physics engine and full dynamic lighting.  :cool
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    Re: Nightcrawler's Day Z Adventures
    « Reply #113 on: July 19, 2014, 04:12:41 pm »
    DayZ OverPoch: A mod for the mod for Arma II that involves base building, equipment purchase, etc.

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    Re: Nightcrawler's Day Z Adventures
    « Reply #114 on: July 19, 2014, 05:39:38 pm »


    Skip to about 8 minutes in, for an awesome song about a player named "Dawg" who is, apparently, a big smelly melon.   :rotfl
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    DayZ: kidnapping, murder, revenge!
    « Reply #115 on: July 19, 2014, 09:03:57 pm »


    Frankie gets kidnapped by a group of barefoot German bandits.  They handcuff him, beat him, force-feed him a green pepper, then murder him.  Upon respawn he links up with some of their other victims and seeks revenge!  Much Mosin Nagant action here.
    « Last Edit: July 19, 2014, 09:24:42 pm by Nightcrawler »
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    Re: Nightcrawler's Day Z Adventures
    « Reply #116 on: July 20, 2014, 02:33:19 am »


    Frankie gets kidnapped by a group of barefoot German bandits.  They handcuff him, beat him, force-feed him a green pepper, then murder him.  Upon respawn he links up with some of their other victims and seeks revenge!  Much Mosin Nagant action here.

     :rotfl :rotfl That guy is funny as hell. That was a lot of fun.

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    Re: Nightcrawler's Day Z Adventures
    « Reply #117 on: July 20, 2014, 10:45:55 am »
    I think those Germans were nihilists.
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    DayZ: Running Scared
    « Reply #118 on: July 20, 2014, 12:18:27 pm »


    The first five minutes of this are really cool, very well put together, and very dramatic.  It's from the ARMA 2 mod version of DayZ.  Once the original developers left to make the standalone version, the mod community picked up the DayZ mantle and ran with it.
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    Re: Nightcrawler's Day Z Adventures
    « Reply #119 on: July 21, 2014, 08:16:12 pm »


    The first five minutes of this are really cool, very well put together, and very dramatic.  It's from the ARMA 2 mod version of DayZ.  Once the original developers left to make the standalone version, the mod community picked up the DayZ mantle and ran with it.

    Okay, seriously, I started watching this Frankie on PC guy's DayZ videos from episode 1, and now I'm on episode 11. I swear this guy's series is better than TV. He's got it cut like it's some kind of epic storyline. It's interesting as hell. I still don't really want to play DayZ for myself. I'd get too frustrated. But watching people who know what they're doing play is seriously entertaining.

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    Re: Nightcrawler's Day Z Adventures
    « Reply #120 on: July 21, 2014, 08:59:55 pm »
    What we need to do is, once DayZ is out of alpha, has more features, less bugs, and is more ready for primetime...we need to get a WTA group going.  The game goes a lot more smoothly if you have friends, and I've never played with allies before.

    Or, we could try DayZ Epoch, which is more refined than the standalone alpha, and has more features (like base building and such).  They're currently crafting an Epoch mod for ARMA 3, which solves a lot of problems of the clunky ARMA 2 engine.

    OR...we could all wait for H1Z1, which is being made by a professional game company on an engine designed for first-person-shooters.  It'll be on PS4, too, since it's from Sony Online Entertainment.  I hate to console it up, but it makes it simpler for folks without gaming rigs.
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    Re: Nightcrawler's Day Z Adventures
    « Reply #121 on: July 21, 2014, 09:05:32 pm »
    I'd have to seriously upgrade my PC for something like that. But with everything you can do on DayZ, it might be worth it, especially with a group.

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    Re: Nightcrawler's Day Z Adventures
    « Reply #122 on: July 21, 2014, 09:30:32 pm »
    You don't have to go crazy and pay thousands of bucks.  Like an AR, it's cheaper if your build it yourself (or on my case, have a computer-savvy friend build it for you).  $1100 got me a rig (with monitor) that would've cost twice that commercially.  With a little bit of research on which components you need, you can do it relatively cheaply (and, more importantly, over time, spreading out the cost).

    My system was a beast in 2011, but the DayZ Standalone Alpha is a system hog (moreso than it should be, as a lot of things are in development).  I value framerate more than texture quality.  I may have to pick up a second video card and link the two (the one I have is cheap now, since it's a couple years old).

    Newegg.com is a good place to get components.  Hell, there's probably a WTA member or two willing/able to help you put together a rig, if and when you're ready.  We've got some very tech-savvy folks on this board.
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    Re: Nightcrawler's Day Z Adventures
    « Reply #123 on: July 21, 2014, 10:09:45 pm »
    My new pc components just arrived today.   I will be putting it all together over the next couple of days.   First time I have bult one totally from scratch.  I have replaced just about every type of component in one at one time or another, but this is the first time doing it all at the same time.

     Should be a nice rig.  Went with a Z97 motherboard, 4790k CPU, 16GB RAM,  R9 290, and a 500 gig SSD in conjunction with a standard 1 TB drive for storage.  I will be salvaging the optical drive, monitor, mouse and keyboard from the old one.
    Kansas

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    Re: Nightcrawler's Day Z Adventures
    « Reply #124 on: July 22, 2014, 03:57:15 am »
    Got the new rig put together.  Took a little longer than anticipated.  The CPU cooler was a bit of a hassle to install and I had some cabling issues.    I did get it to post and got everything mostly laid out in the case how I want.  My SSD should arrive tomorrow, then I can throw an OS on there and test everything.

     
    Kansas

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