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Author Topic: Nightcrawler's Day Z Adventures  (Read 30942 times)

Nightcrawler

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Re: Nightcrawler's Day Z Adventures
« Reply #150 on: December 16, 2014, 10:42:29 PM »


They're going to add illness to DayZ.  Interesting, but I think ultimately pointless.  In my hundred-plus hours of playing, I've yet to live long enough that illness would be an issue.  Somebody always murders me, or my old nemesis, falling to my death, gets me.
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    Nightcrawler

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    Nightcrawler's Day Z Adventures: I found a truck!
    « Reply #151 on: December 18, 2014, 12:09:53 AM »
    There are vehicles in the game.  I found one!



    I excitedly hit the road!  I didn't have anything to do with the truck, mind you.  I was just going to drive it around, lording it over other players, until someone murdered me and took it, or it ran out of gas.



    I didn't get far.  The truck was apparently part of some kind of Philadelphia Experiment thing...I ended up phase-shifting into the Earth itself, unable to extricate myself.



    Getting out of the truck resulted in my immediate demise.  :facepalm
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    Nightcrawler

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    DayZ Roadmap
    « Reply #152 on: December 18, 2014, 12:11:27 AM »
    http://dayzdev.tumblr.com/post/105357749796/one-year-of-dayz

    Quote
    In support of DayZ’s first anniversary, the team has also released an updated development roadmap for 2015. The roadmap contains a list of the feature goals for 2015. Please note that the DayZ development roadmap is not a fixed document, and the schedule and content always remain subject to change:

    First Quarter

        Basic vehicles
        Advanced loot distribution
        New renderer
        New Infected AI
        Basic stealth system (infected and animals)
        Diseases
        Improved cooking and horticulture
        Advanced anti-hack system (Dynamic BattlEye)

    Second Quarter

        Advanced vehicles (repair and modifications)
        Advanced animals (life cycle, group behaviour)
        Player statistics
        New UI
        Player stamina
        Dynamic events
        World containers
        New physics system

    Third Quarter

        Traps
        Barricading
        Character life span + soft skills
        Animal predators + birds
        Aerial transport
        Console prototype
        Advanced communication

    Fourth Quarter

        Animal companions
        Steam community integration
        Construction (base building)
        Beta version
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    Nightcrawler

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    Re: Nightcrawler's Day Z Adventures
    « Reply #153 on: January 09, 2015, 12:12:01 AM »
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    Re: Nightcrawler's Day Z Adventures
    « Reply #154 on: January 09, 2015, 11:15:02 PM »
    Wow, that was pretty good. Just like DayZ. Hardly any zombies, but more than a few bandits. I was bummed when the guy's friend bought it.

    Nightcrawler

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    Re: Nightcrawler's Day Z Adventures
    « Reply #155 on: January 10, 2015, 07:33:35 AM »
    I've been meaning to update this. 



    This is from one of the variations of the original mod.  I haven't played it, but it seems the developers have gone crazy with it.  They have Namalsk island, which is an homage to STALKER, right down to the bloodsuckers.

    Check out the attachment.  Being unemployed (hopefully I go back to work soon, I'm going stir crazy), I have a lot of video game time on my hands.  It took me a long time to assemble all the gear you can see on Comrade Sniper here.  The damned Mosin Nagant was the hardest thing to find, just because I had bad luck.  The sniper scope was just luck, as finding one in good condition is rare.

    It's not challenging to get this stuff, mind you.  You just have to be patient, because your guy is going to be hoofing it back and forth across the map.

    Alas...before I could even use it, I was killed. I had holed up in a house, locked in. He just magically appeared there and shot me in the face while I was eating (it takes forever to cancel an action and get a weapon ready). I don't know if it was someone that happened to log in, having hidden in the same place as me, or if he was a hacker with a teleport cheat.  (The servers I play on are generally hacker free, but they do pop up from time to time.  Why you would cheat at a video game is lost on me.  It's not like you get anything if you win.)

    Either way, it was...frustrating. Comrade Sniper did not serve International Socialism well today.

    Once you die, of course, you start over with nothing. DayZ is the king of making a reasonable person rage quit.  LE SIGH
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    Re: Nightcrawler's Day Z Adventures
    « Reply #156 on: January 10, 2015, 07:34:38 AM »
    Teddy and Me.

    They put Teddy Bears in the game as part of the holiday update.  There are big Christmas trees in some of the cities, with bunches of teddy bears sitting around them.   :scrutiny
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    Re: Nightcrawler's Day Z Adventures
    « Reply #157 on: January 10, 2015, 07:59:06 AM »
    Why you would cheat at a video game is lost on me.

    Ah, but that is because you have done real things in your time.  Many (most) people haven't.  It's not limited to video games.  It's the same people that race ahead to cut you off in traffic, walk faster to get ahead in the grocery line, always take two of the free mints at a restaurant.  They are winning at life, you see.

    "Nobody wants to be here and nobody wants to leave."
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    Nightcrawler

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    Re: Nightcrawler's Day Z Adventures
    « Reply #158 on: January 12, 2015, 01:16:13 AM »
    The first image is of a zombie chasing a bull.  I thought it was pretty funny.

    The second is me getting off to a bad start.  I didn't last too long in that session.
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    Re: Nightcrawler's Day Z Adventures
    « Reply #159 on: January 13, 2015, 10:27:08 AM »
    The first image is of a zombie chasing a bull.  I thought it was pretty funny.

    The second is me getting off to a bad start.  I didn't last too long in that session.

    Yugo SKS in the first one?
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    Nightcrawler

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    Re: Nightcrawler's Day Z Adventures
    « Reply #160 on: January 13, 2015, 12:31:31 PM »
    Yes.  Both the SKS and the Mosin Nagant are weapons in the game.
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    Re: Nightcrawler's Day Z Adventures
    « Reply #161 on: January 13, 2015, 01:02:53 PM »
    I just find it interesting that they picked the Yugo M59/66 model with the rifle grenade launcher fixture on the muzzle as their model.
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    Re: Nightcrawler's Day Z Adventures
    « Reply #162 on: January 13, 2015, 01:12:33 PM »
    Bohemia Interactive is based in the Czech Republic and Slovakia.  I'm guessing that the modelers just had a chance to examine a Yugoslavian SKS.
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    Re: Nightcrawler's Day Z Adventures
    « Reply #163 on: January 13, 2015, 02:06:18 PM »
    There's a bug in the game that damages your legs.  It happens rarely when you're on the second floor of a building.  The game freaks out and thinks you fell.  Usually it just ruins your pants and shoes.  In this case, it broke my legs. 

    Now, you can fix a broken limb.  You just need sticks and rags or gauze to make a splint.  But I didn't have a splint, I didn't have sticks, and I didn't have a edged weapon to cut sticks from a tree.  So I was reduced to crawling around Cherno futilely.  I did what any reasonable person would do in this situation: I stabbed myself in the neck with a screwdriver, respawned, ran back to Cherno, and recovered my gear.

    Seeing my own corpse was a bit of an existential moment for me, I'm not gonna lie.  "I need a drink," my character said.  Yeah, man, me too.
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    Re: Nightcrawler's Day Z Adventures
    « Reply #164 on: January 14, 2015, 04:55:07 PM »
    Do we have a group for the DayZ mod? This game seems like you need company to play it

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    Re: Nightcrawler's Day Z Adventures
    « Reply #165 on: January 14, 2015, 05:28:20 PM »
    I haven't played the mod, but I could install it and learn it if other guys want to play.  THere's a We The Armed Steam Group.  Also, my Steam handle is MK EOD.  Everyone here is welcome to friend me.
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    Re: Nightcrawler's Day Z Adventures
    « Reply #166 on: January 14, 2015, 06:27:50 PM »
    Well I was playing the mod for a little bit but I'll admit time isn't on my side and I haven't played in a while. I'd be willing to find a little time here and there after a little while if you guys get something together;)

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    Re: Nightcrawler's Day Z Adventures
    « Reply #167 on: January 15, 2015, 04:11:17 AM »
    I play the mod quite abit. I would be more than happy to group with some WTA folks.

    Plebian is my steam name. I tend to go by Plebe in DAYZ mod servers.

    If folks are down for it. It might be nice to grab epoch mod of DAYZ mod and make a WTA base.
    Oklahoma"If all our problems are solved, we'll find new ones to replace them. If we can't find new ones, we'll make new ones."

    Nightcrawler

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    Re: Nightcrawler's Day Z Adventures
    « Reply #168 on: January 17, 2015, 08:28:29 AM »
    I found this oddity at the top of a big smokestack near the town of Vybor.  :shocked
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    Re: Nightcrawler's Day Z Adventures
    « Reply #169 on: January 17, 2015, 09:00:01 AM »
    For those of us on tiny screens, what is it?
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    Re: Nightcrawler's Day Z Adventures
    « Reply #170 on: January 17, 2015, 09:03:13 AM »
    There's an evil clown in the smoke stack.
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    Re: Nightcrawler's Day Z Adventures
    « Reply #171 on: January 17, 2015, 06:57:19 PM »
    Dear Day Z Developers,
    Port to Mac.

    Cheers,

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    Nightcrawler

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    Re: Nightcrawler's Day Z Adventures
    « Reply #172 on: January 17, 2015, 07:56:53 PM »
    Well George, the game is only for real computers.  You can't play it on a Kindle, either.  :neener

    In all seriousness, I think there's no Mac port for two reasons: number one, it's still an alpha, and number two, I don't think Macs are especially common in eastern Europe.

    Now, H1Z1 is out.  That game is from Sony Online Entertainment.  It, too, is in Alpha, but it's got a lot going for it: better engine, better counters to hackers.  It will eventually be out for PS4, too.   I don't think a Mac port is out of the question.
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    Re: Nightcrawler's Day Z Adventures
    « Reply #173 on: January 17, 2015, 08:24:19 PM »
    Maybe it is too much work to add a prius and skinny jeans to the game engine.
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    Re: Nightcrawler's Day Z Adventures
    « Reply #174 on: January 24, 2015, 04:43:09 PM »
    Id be interested in playing myself if it was a group effort/mission.

     :hmm
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