Last week I dealt with an 11 year old boy. got physical with his mother. he wants to live with dad, who has truly poisoned his mind against his mother to the point where they don't think it's wrong for the boy to body slam his mother onto the floor and run out the door. dad is a real piece of work. just leave it at that.
Between his father's genetics (potential mental issues) and his father's influence, that kid may be nearly irredeemable, and may be in and out of juvi hall till he hits the big leagues, if he lives that long.
Something up above triggered a thought while I was catching up on this thread, but now I can't find the specific trigger. But here goes the thought:
I was listening to the radio on the way home last night, and caught about 15 minutes of Coast-to-Coast AM. A lot of what is on there is, how shall I put this, not in my normal areas of interest. However, the guest last night was discussing (and I'm paraphrasing here) how almost everyone has smart phones any more. And those smart phones (and technology in general) were supposed to help us get (from our perspective) more done. And for some people, it works that way. But for many, many people, especially the young, they have their noses stuck in their phones most of the time, ignoring what is going on around them. Many, if not most, of them check e-mail on their phones before even getting out of bed. They're totally wired, 24/7. And part of the flip side of that is a) they don't have as many nor as deep of personal relationships in real life, and b) they're constantly being bombarded by advertisements for the latest doo-dad or game. Instead of the phone helping them get more out of life, it's sucking life (time) from them.
The argument has been made many times that violent games and violent movies make violent people. Make them? No. Exacerbate an already underlying psychological problem? Possibly. One of the things video games (on computers or phones) do allow is for young males (it's almost always young males, so humor me here) to sit in their room at home and live a fantasy life with no basis in reality. Nor consequences for the actions they take in those games. I think with the continual onslaught of more and more realistic violent games, we're going to see more and more violence from these kinds of loners, who lose the ability to separate reality from games. Because their reality is games. Sixty years ago, they would have been forced by boredom, if nothing else, to learn to interact with other people, and become (for the most part) contributing members of society. Now? No.